[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16741] trunk/blender/extern/bullet2/src/ SConscript: scons/ mingw linking fixes with bullet - adjusting priorities to find libs

Joshua Leung aligorith at gmail.com
Fri Sep 26 10:40:36 CEST 2008


Revision: 16741
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16741
Author:   aligorith
Date:     2008-09-26 10:40:35 +0200 (Fri, 26 Sep 2008)

Log Message:
-----------
scons/mingw linking fixes with bullet - adjusting priorities to find libs

Modified Paths:
--------------
    trunk/blender/extern/bullet2/src/SConscript

Modified: trunk/blender/extern/bullet2/src/SConscript
===================================================================
--- trunk/blender/extern/bullet2/src/SConscript	2008-09-26 08:05:18 UTC (rev 16740)
+++ trunk/blender/extern/bullet2/src/SConscript	2008-09-26 08:40:35 UTC (rev 16741)
@@ -37,7 +37,7 @@
 
 env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )





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