[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16739] branches/sim_physics/source/ blender: * Some more tweaks to particle density rendering.
Matt Ebb
matt at mke3.net
Fri Sep 26 09:12:36 CEST 2008
Revision: 16739
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16739
Author: broken
Date: 2008-09-26 09:12:36 +0200 (Fri, 26 Sep 2008)
Log Message:
-----------
* Some more tweaks to particle density rendering. I'm not 100%
sure if this is 'correct' but so far in testing it's been working
pretty well.
This also exposes a new 'Nearest' value, to determine how many
nearby particles are taken into account when determining density.
A greater number is more accurate, but slower.
Modified Paths:
--------------
branches/sim_physics/source/blender/blenkernel/intern/material.c
branches/sim_physics/source/blender/blenloader/intern/readfile.c
branches/sim_physics/source/blender/makesdna/DNA_material_types.h
branches/sim_physics/source/blender/render/intern/source/renderdatabase.c
branches/sim_physics/source/blender/render/intern/source/volumetric.c
branches/sim_physics/source/blender/src/buttons_shading.c
Modified: branches/sim_physics/source/blender/blenkernel/intern/material.c
===================================================================
--- branches/sim_physics/source/blender/blenkernel/intern/material.c 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/blenkernel/intern/material.c 2008-09-26 07:12:36 UTC (rev 16739)
@@ -173,7 +173,9 @@
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
ma->vol_raydepth = 15;
-
+ ma->vol_part_maxnearest = 5;
+ ma->vol_part_searchradius = 0.2f;
+
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
ma->preview = NULL;
Modified: branches/sim_physics/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/sim_physics/source/blender/blenloader/intern/readfile.c 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/blenloader/intern/readfile.c 2008-09-26 07:12:36 UTC (rev 16739)
@@ -7872,6 +7872,8 @@
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
if (ma->vol_raydepth == 0) ma->vol_raydepth = 15;
+ if (ma->vol_part_maxnearest == 0) ma->vol_part_maxnearest = 5;
+ if (ma->vol_part_searchradius < 0.001f) ma->vol_part_searchradius = 0.20;
}
}
}
Modified: branches/sim_physics/source/blender/makesdna/DNA_material_types.h
===================================================================
--- branches/sim_physics/source/blender/makesdna/DNA_material_types.h 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/makesdna/DNA_material_types.h 2008-09-26 07:12:36 UTC (rev 16739)
@@ -72,8 +72,11 @@
float vol_absorption_col[3];
float vol_part_searchradius;
short vol_raydepth;
+ short vol_part_maxnearest;
short vol_shadeflag;
+ short vol_pad[3];
+
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency and transmissivity */
Modified: branches/sim_physics/source/blender/render/intern/source/renderdatabase.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/renderdatabase.c 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/render/intern/source/renderdatabase.c 2008-09-26 07:12:36 UTC (rev 16739)
@@ -1051,7 +1051,7 @@
BLI_addtail(&re->vol_particles, pr);
*/
- BLI_kdtree_insert(re->particles_tree, index, co, vec);
+ BLI_kdtree_insert(re->particles_tree, index, co, NULL);
}
Modified: branches/sim_physics/source/blender/render/intern/source/volumetric.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-09-26 07:12:36 UTC (rev 16739)
@@ -129,8 +129,8 @@
}
/* need to figure out a good default here */
-#define MAX_PARTICLES_NEAREST 10
-float get_particle_density(float *co, float radius)
+#define MAX_PARTICLES_NEAREST 50
+float get_particle_density(float *co, float radius, int max_nearest)
{
KDTreeNearest nearest[MAX_PARTICLES_NEAREST];
float density=0.0f;
@@ -140,14 +140,20 @@
* can check for existence of particle kdtree better later on */
if(R.r.scemode & R_PREVIEWBUTS) return;
- neighbours = BLI_kdtree_find_n_nearest(R.particles_tree, MAX_PARTICLES_NEAREST, co, NULL, nearest);
+ neighbours = BLI_kdtree_find_n_nearest(R.particles_tree, max_nearest, co, NULL, nearest);
for(n=1; n<neighbours; n++) {
if ( nearest[n].dist < radius) {
- /* TODO: proper falloff/filter */
- density += 3.0f * (radius - nearest[n].dist);
+ float dist = 1.0 - (nearest[n].dist / radius);
+
+ density += 3.0f*dist*dist - 2.0f*dist*dist*dist;
+
+
}
}
+
+ density /= neighbours;
+ density *= 1.0 / radius;
return density;
}
@@ -158,7 +164,7 @@
float col[3] = {0.0, 0.0, 0.0};
if (shi->mat->vol_shadeflag & MA_VOL_PARTICLES) {
- density += get_particle_density(co, shi->mat->vol_part_searchradius);
+ density += get_particle_density(co, shi->mat->vol_part_searchradius, shi->mat->vol_part_maxnearest);
}
else if (shi->mat->flag & MA_IS_TEXTURED) {
do_volume_tex(shi, co, MAP_ALPHA, col, &density);
Modified: branches/sim_physics/source/blender/src/buttons_shading.c
===================================================================
--- branches/sim_physics/source/blender/src/buttons_shading.c 2008-09-26 06:25:35 UTC (rev 16738)
+++ branches/sim_physics/source/blender/src/buttons_shading.c 2008-09-26 07:12:36 UTC (rev 16739)
@@ -4287,8 +4287,10 @@
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MA_VOL_PARTICLES, B_MATPRV, "Particles",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_shadeflag), 0, 0, 0, 0, "Render global particle cache");
- uiDefButF(block, NUM, B_MATPRV, "Search Radius: ",
+ uiDefButF(block, NUM, B_MATPRV, "Radius: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_searchradius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
+ uiDefButS(block, NUM, B_MATPRV, "Nearby: ",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_maxnearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
uiBlockEndAlign(block);
}
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