[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16727] trunk/blender/source/gameengine/ BlenderRoutines/BL_KetsjiEmbedStart.cpp: [#17679] BGE print statement when start and when finish
Campbell Barton
ideasman42 at gmail.com
Thu Sep 25 19:43:06 CEST 2008
Revision: 16727
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16727
Author: campbellbarton
Date: 2008-09-25 19:43:06 +0200 (Thu, 25 Sep 2008)
Log Message:
-----------
[#17679] BGE print statement when start and when finish
from Dalai Felinto (dfelinto)
would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-09-25 16:48:25 UTC (rev 16726)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-09-25 17:43:06 UTC (rev 16727)
@@ -359,6 +359,7 @@
ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
// the mainloop
+ printf("\nBlender Game Engine Started\n\n");
while (!exitrequested)
{
// first check if we want to exit
@@ -394,6 +395,7 @@
mousedevice->ConvertBlenderEvent(event,val);
}
}
+ printf("\nBlender Game Engine Finished\n\n");
exitstring = ketsjiengine->GetExitString();
// when exiting the mainloop
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