[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16727] trunk/blender/source/gameengine/ BlenderRoutines/BL_KetsjiEmbedStart.cpp: [#17679] BGE print statement when start and when finish

Campbell Barton ideasman42 at gmail.com
Thu Sep 25 19:43:06 CEST 2008


Revision: 16727
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16727
Author:   campbellbarton
Date:     2008-09-25 19:43:06 +0200 (Thu, 25 Sep 2008)

Log Message:
-----------
[#17679] BGE print statement when start and when finish
from Dalai Felinto (dfelinto) 

would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal.

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp

Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2008-09-25 16:48:25 UTC (rev 16726)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2008-09-25 17:43:06 UTC (rev 16727)
@@ -359,6 +359,7 @@
 				ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
 				
 				// the mainloop
+				printf("\nBlender Game Engine Started\n\n");
 				while (!exitrequested)
 				{
 					// first check if we want to exit
@@ -394,6 +395,7 @@
 						mousedevice->ConvertBlenderEvent(event,val);
 					}
 				}
+				printf("\nBlender Game Engine Finished\n\n");
 				exitstring = ketsjiengine->GetExitString();
 				
 				// when exiting the mainloop





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