[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16720] trunk/blender/release/text/blender .html: Update of the very ancient 2.3 text of blender.html.
Ton Roosendaal
ton at blender.org
Thu Sep 25 13:30:40 CEST 2008
Revision: 16720
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16720
Author: ton
Date: 2008-09-25 13:30:39 +0200 (Thu, 25 Sep 2008)
Log Message:
-----------
Update of the very ancient 2.3 text of blender.html.
Thanks Nathan Letwory for the poke!
Modified Paths:
--------------
trunk/blender/release/text/blender.html
Modified: trunk/blender/release/text/blender.html
===================================================================
--- trunk/blender/release/text/blender.html 2008-09-25 08:41:11 UTC (rev 16719)
+++ trunk/blender/release/text/blender.html 2008-09-25 11:30:39 UTC (rev 16720)
@@ -7,7 +7,7 @@
</head>
<body>
-<h1 align="center"><a name="top">Blender v2.3x series</a></h1>
+<h1 align="center"><a name="top">Blender v2.4x series</a></h1>
<br>
<ol>
<li><a href="#intro">About</a></li>
@@ -25,19 +25,19 @@
<h2><a name="intro">1. About</a></h2>
-<p>Welcome to the world of <a href="http://www.blender3d.org">Blender</a>!
+<p>Welcome to the world of <a href="http://www.blender.org">Blender</a>!
The program you have now in your hands is a free and fully functional 3D
-modeling, rendering, animation and game creation suite. It is available for
+modeling, animation, rendering, compositing, video editing and game creation suite. It is available for
Unix-based (Linux, Mac OS X, etc.) and Windows systems and has a large
world-wide community.</p>
<p>Blender is free to be applied for any purpose, including commercial usage and
-distribution. It's open-source software, released under a dual GPL / BL
-licence. The full program sources are available online.</p>
+distribution. It's free and open-source software, released under the GNU GPL
+licence. The full program sources are available on our website.</p>
<p>For impatient readers, here the two most important links:</p>
-<a href="http://www.blender.org">www.blender.org</a> the developement/community website<br>
-<a href="http://www.blender3d.org">www.blender3d.org</a> the general website<br>
+<a href="http://www.blender.org">www.blender.org</a> the main website<br>
+<a href="http://wiki.blender.org">wiki.blender.org</a> the documentation website<br>
<p align="right"><a href="#top">back to top</a></p>
@@ -58,7 +58,7 @@
<p>If you are interested in the development of the program, information for
coders and the CVS repository with the sources can be found at the
-<a href="http://www.blender.org">developer's site.</a></p>
+<a href="http://www.blender.org/development/">developer's section of the site.</a></p>
<h3><a name="start_install">Installation notes:</a></h3>
@@ -108,7 +108,7 @@
stand-alone Python executable (to find out execute "import sys; print
sys.executable" inside the stand-alone interpreter, not in Blender). To check
which Python was linked to your Blender binary, execute "import sys; print
-sys.version" at Blender's text editor), it's probably 2.3.something -- only the
+sys.version" at Blender's text editor), it's probably 2.5.something -- only the
two first numbers should have to match with yours.</p>
@@ -130,10 +130,10 @@
pictures of each successive frame, movie sequences can be created.</p>
<p>In <strong>compositing</strong> a set of techniques is used to add effects
-to movie strips and combine these into a single video. This is how, for
-example, artists add laser beams, glows and dinossaurs to motion
-pictures. Blender is not a specific tool for this purpose, but it has builtin
-support for video sequencing and sound synchronization.</p>
+to rendered images and combine these into a single frame. This is how, for
+example, artists add laser beams, glows and dinosaurs to motion
+pictures. Blender also has builtin
+support for video sequence editing and sound synchronization.</p>
<p>The <strong>game engine</strong> inside Blender lets users create and play
nifty 3d games, complete with 3d graphics, sound, physics and scripted rules.
@@ -158,10 +158,10 @@
command-line prompt. Try "blender -h" to see all available options.</p>
<p>Blender saves data in its own custom binary format, using ".blend" as
-extension. The default start-up configuration is saved in a file called
+extension. The default start-up configuration is saved in a file in your home directory called
.B.blend. To save your changes to it, click on
<strong>File->Save Default Settings</strong> or use the Control+u shortcut
-directly. To revert to factory defaults, erase the .B.blend file.</p>
+directly.</p>
<h3><a name="start_1st">First steps:</a></h3>
@@ -173,8 +173,7 @@
<p>Hoping the explanations helped, let's start Blender and take a look at it.
At the top header you can see the main menu. Under "File" you'll find entries
to save, load and quit. If <em>someone</em> ever messes with your workspace
-and you can't find your way around: press q to quit. Then erase the .B.blend
-file in your home dir and the program will be back to factory defaults.</p>
+and you can't find your way around: use the menu <strong>File->Load Factory settings</strong>.</p>
<p>Blender's screen is divided in "areas". Each of them has a top or bottom
header and can show any of the available builtin applications (called "spaces",
@@ -265,9 +264,8 @@
<h2><a name="resources">4. Resources</a></h2>
<ul>
- <li><a href="http://www.blender3d.org">www.blender3d.org</a> - the general site, with documentation and downloads</li>
- <li><a href="http://www.elysiun.com">www.elysiun.com</a> - the user community</li>
- <li><a href="http://www.blender.org">www.blender.org</a> - the developer's site</li>
+ <li><a href="http://www.blender.org">www.blender.org</a> - the general site, with documentation and downloads</li>
+ <li><a href="http://www.blenderartists.org">www.blenderartists.org</a> - the main user community web site</li>
<li><a href="http://projects.blender.org">projects.blender.org</a> - the project's site</li>
</ul>
@@ -276,38 +274,15 @@
resources you will need. We can't teach you 3D in these few lines of text,
that would take a lengthy book.</p>
-<p>The Blender Foundation has released a new guide, with hundreds of pages of
-illustrated tutorials. It comes with a CD-ROM that has Blender version 2.32,
-YafRay and many goodies: sample .blend files with models, textures and
-animations, plugins, scripts, documentation, etc. It's an extensive reference
-written by Blender gurus and also a good way to help Blender development.</p>
-
-<p><strong>New</strong>: the new guide's text is now available for download
-online and the second edition of the printed book has also been released.</p>
-
-<p>You can learn more about it at the main Blender site:
-<a href="http://www.blender3d.org">www.blender3d.org</a>. There you'll also
-find news, online documentation like tutorials, the 2.0 guide, the Blender
-Python API Reference for script writers, docs for the newest features added
-to the program, etc. There are also forums, galleries of images and movies,
-games, scripts, plugins, links for many resources and more.</p>
-
-<p>The main Blender community site is elYsiun:
-<a href="http://www.elysiun.com">www.elysiun.com</a>. There's a lot of
-activity in its user forums, where newbie and guru users share tips and tricks,
-show their most recent images, movies and scripts, ask for help and generally
-have a good time.</p>
-
<p>Irc users are invited to try #blenderchat on irc.freenode.net .</p>
<p>There are also local Blender community sites in some countries, that should
-be listed at the links section of the main site.</p>
+be listed at the Community section of the main site.</p>
-<p>If you are a coder wanting to get in touch with Blender development, the
-developer's site is at <a href="http://www.blender.org">www.blender.org</a>. A
+<p>If you are a coder wanting to get in touch with Blender development, a good read
+is the "Get Involved" page at <a href="http://www.blender.org/community/get-involved/">www.blender.org</a>. A
good way to start is to follow the mailing lists for a while and check bug
-reports, to see if you can fix one. On irc.freenode.net: #blendersauce (open channel)
-and #blendercoders (official channel, where also meetings take place).</p>
+reports, to see if you can fix one. On irc.freenode.net: #blendercoders you'll find many active developers, here also the weekly meetings take place.</p>
<h3><a name="resources_xtra">Other useful links</a></h3>
@@ -324,17 +299,14 @@
It is also useful for work with rendered pictures, for example to add 2d text,
logos or to touch-up, apply factory or hand-made effects and compose with other
images.</dd>
- <dt><a href="http://www.wings3d.com">The Wings 3D modeler</a></dt>
- <dd>A great mesh modeler, with a different approach. Some things are much
-easier to model in Wings, others in Blender, making them a powerful combination
-for experienced users.</dd>
+
</dl>
<h4>Renderers:</h4>
<dl>
<dt><a href="http://www.yafray.org">YafRay</a></dt>
- <dd>A relatively new and already very impressive program. Blender has builtin
+ <dd>A currently inactive but very impressive program. Blender has builtin
support for it.</dd>
<dt><a href="http://www.povray.org">Povray</a></dt>
<dd>One of the best and most popular renderers in the world. There is a
@@ -384,20 +356,9 @@
work good, something easily ignored or badly tested by 3D card manufacturors, who
target more at the latest SFX features for new 3D games.<br>
In general Blender performs
-very well on 3D cards from renowned brands, such as NVidia, ATI or 3DLabs. Recently
-however, new drivers (especially for ATI) have shown that they're dropping basic
-OpenGL support needed for proper menu drawing in Blender. Downgrading drivers then
-always works, but we're also working on rebuilding the (quite old) code for GUI
-drawing to prevent such errors from ever happening again.</p>
+very well on 3D cards from renowned brands, such as NVidia, ATI or 3DLabs.</p>
-<p>Some useful links to check:<br>
-<a href="http://www.blender3d.org/cms/FAQ.194.0.html">The graphics card FAQ</a><br>
-<a href="http://www.blender.org/modules/gfxdatabase/index.php">3D card performance database</a><br>
-
-
-</p>
-
<h3><a name="trouble_py">Scripts</a></h3>
<p>To be sure that some functionality is scripted: all scripts in Blender can
@@ -407,7 +368,7 @@
with scripts to the bug tracker or other normal Blender channels. You should
find the author's site or contact email in the script's text itself, but
usually the Python & Plugins forum at
-<a href="http://www.elysiun.com">elYsiun</a> is used for posting
+<a href="http://www.blenderartists.org">Blenderartists.org</a> is used for posting
@@ Diff output truncated at 10240 characters. @@
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