[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16676] trunk/blender/source/blender/src/ buttons_shading.c: Bugfix:

Ton Roosendaal ton at blender.org
Mon Sep 22 16:52:56 CEST 2008


Revision: 16676
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16676
Author:   ton
Date:     2008-09-22 16:52:50 +0200 (Mon, 22 Sep 2008)

Log Message:
-----------
Bugfix:

- Button for 'shadow color' was drawn over 'layer shadow' button...
  The shadow+spot panel was cramped... spot shadowbuffer uses all
  space. Moved it to the Lamp panel with label, more clear now.
  Panel reorg is for later :)
- Small fix: Area Lamp 'gamma' slider didn't update preview.
  Unfortunately had to move this slider to smaller button...

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c	2008-09-22 14:01:35 UTC (rev 16675)
+++ trunk/blender/source/blender/src/buttons_shading.c	2008-09-22 14:52:50 UTC (rev 16676)
@@ -2672,12 +2672,6 @@
 	uiDefButBitI(block, TOG, LA_LAYER_SHADOW, B_LAMPPRV,"Layer",		10,90,80,19,&la->mode, 0, 0, 0, 0, "Causes only objects on the same layer to cast shadows");
 	uiBlockEndAlign(block);
 
-	if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
-		uiBlockBeginAlign(block);
-		uiDefButF(block, COL, 0, "Shadow ",				10,90,80,19,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default is black (RGB 0,0,0)");
-		uiBlockEndAlign(block);
-	}
-
 	if(la->type==LA_SPOT) {
 		uiBlockBeginAlign(block);
 		uiDefButBitI(block, TOG, LA_SQUARE, B_LAMPREDRAW,"Square",	10,60,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles");
@@ -2995,8 +2989,17 @@
 	}
 	else if(la->type==LA_AREA) {
 		if(la->k==0.0) la->k= 1.0;
-		uiDefButF(block, NUMSLI,0,"Gamma ",	120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
+		uiDefButF(block, NUM,B_LAMPPRV, "Gam. ",	10,95,100,19, &la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
 	}
+	uiBlockEndAlign(block);
+	
+	if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
+		
+		uiDefBut(block, LABEL, 0, "Shadow Color",			120, 32, 180, 20, 0, 0.0, 0.0, 0, 0, "");
+		uiBlockBeginAlign(block);
+		uiDefButF(block, COL, 0, "Shadow ",				120,10,180,22,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default is black (RGB 0,0,0)");
+		
+	}
 }
 
 





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