[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16640] trunk/blender/source/gameengine/ Ketsji: BGE bug fix: dupligroup scale not correctly applied to bullet shape .
Benoit Bolsee
benoit.bolsee at online.be
Sun Sep 21 00:19:59 CEST 2008
Revision: 16640
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16640
Author: ben2610
Date: 2008-09-21 00:19:59 +0200 (Sun, 21 Sep 2008)
Log Message:
-----------
BGE bug fix: dupligroup scale not correctly applied to bullet shape.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-20 21:33:54 UTC (rev 16639)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-20 22:19:59 UTC (rev 16640)
@@ -823,7 +823,17 @@
void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
{
if (GetSGNode())
+ {
GetSGNode()->RelativeScale(scale);
+ if (m_pPhysicsController1 && (!GetSGNode()->GetSGParent()))
+ {
+ // see note above
+ // we can use the local scale: it's the same thing for a root object
+ // and the world scale is not yet updated
+ MT_Vector3 newscale = GetSGNode()->GetLocalScale();
+ m_pPhysicsController1->setScaling(newscale);
+ }
+ }
}
void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans)
Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-09-20 21:33:54 UTC (rev 16639)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-09-20 22:19:59 UTC (rev 16640)
@@ -694,17 +694,6 @@
newscale*(groupobj->NodeGetWorldOrientation() * gameobj->NodeGetWorldPosition());
replica->NodeSetLocalPosition(newpos);
- if (replica->GetPhysicsController())
- {
- // not required, already done in NodeSetLocalOrientation..
- //replica->GetPhysicsController()->setPosition(newpos);
- //replica->GetPhysicsController()->setOrientation(newori.getRotation());
- // Scaling has been set relatively hereabove, this does not
- // set the scaling of the controller. I don't know why it's just the
- // relative scale and not the full scale that has to be put here...
- replica->GetPhysicsController()->setScaling(newscale);
- }
-
replica->GetSGNode()->UpdateWorldData(0);
replica->GetSGNode()->SetBBox(gameobj->GetSGNode()->BBox());
replica->GetSGNode()->SetRadius(gameobj->GetSGNode()->Radius());
@@ -829,18 +818,6 @@
// set the replica's relative scale with the rootnode's scale
replica->NodeSetRelativeScale(newscale);
- if (replica->GetPhysicsController())
- {
- // not needed, already done in NodeSetLocalPosition()
- //replica->GetPhysicsController()->setPosition(newpos);
- //replica->GetPhysicsController()->setOrientation(newori.getRotation());
- replica->GetPhysicsController()->setScaling(newscale);
- }
-
- // here we want to set the relative scale: the rootnode's scale will override all other
- // scalings, so lets better prepare for it
-
-
replica->GetSGNode()->UpdateWorldData(0);
replica->GetSGNode()->SetBBox(originalobj->GetSGNode()->BBox());
replica->GetSGNode()->SetRadius(originalobj->GetSGNode()->Radius());
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