[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16599] trunk/blender/source/gameengine/ Ketsji/KX_ConstraintActuator.cpp: BGE patch: change constraint location actuator to work in local coordinates.

Benoit Bolsee benoit.bolsee at online.be
Thu Sep 18 21:28:28 CEST 2008


Revision: 16599
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16599
Author:   ben2610
Date:     2008-09-18 21:28:28 +0200 (Thu, 18 Sep 2008)

Log Message:
-----------
BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp	2008-09-18 17:42:17 UTC (rev 16598)
+++ trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp	2008-09-18 19:28:28 UTC (rev 16599)
@@ -359,7 +359,7 @@
 		case KX_ACT_CONSTRAINT_LOCX:
 		case KX_ACT_CONSTRAINT_LOCY:
 		case KX_ACT_CONSTRAINT_LOCZ:
-			newposition = position;
+			newposition = position = obj->GetSGNode()->GetLocalPosition();
 			switch (m_locrot) {
 			case KX_ACT_CONSTRAINT_LOCX:
 				Clamp(newposition[0], m_minimumBound, m_maximumBound);
@@ -375,7 +375,8 @@
 			if (m_posDampTime) {
 				newposition = filter*position + (1.0-filter)*newposition;
 			}
-			break;
+			obj->NodeSetLocalPosition(newposition);
+			goto CHECK_TIME;
 		}
 		if (result) {
 			// set the new position but take into account parent if any





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