[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16586] trunk/blender/source/gameengine/ Ketsji/KX_GameObject.cpp: BGE bug #17578: repair linV actuator in Add+Local mode.
Benoit Bolsee
benoit.bolsee at online.be
Wed Sep 17 23:47:05 CEST 2008
Revision: 16586
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16586
Author: ben2610
Date: 2008-09-17 23:47:05 +0200 (Wed, 17 Sep 2008)
Log Message:
-----------
BGE bug #17578: repair linV actuator in Add+Local mode.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-17 21:21:27 UTC (rev 16585)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-17 21:47:05 UTC (rev 16586)
@@ -590,8 +590,11 @@
void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local)
{
- if (m_pPhysicsController1)
- m_pPhysicsController1->SetLinearVelocity(lin_vel + m_pPhysicsController1->GetLinearVelocity(),local);
+ if (m_pPhysicsController1)
+ {
+ MT_Vector3 lv = local ? NodeGetWorldOrientation() * lin_vel : lin_vel;
+ m_pPhysicsController1->SetLinearVelocity(lv + m_pPhysicsController1->GetLinearVelocity(), 0);
+ }
}
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