[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16586] trunk/blender/source/gameengine/ Ketsji/KX_GameObject.cpp: BGE bug #17578: repair linV actuator in Add+Local mode.

Benoit Bolsee benoit.bolsee at online.be
Wed Sep 17 23:47:05 CEST 2008


Revision: 16586
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16586
Author:   ben2610
Date:     2008-09-17 23:47:05 +0200 (Wed, 17 Sep 2008)

Log Message:
-----------
BGE bug #17578: repair linV actuator in Add+Local mode.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2008-09-17 21:21:27 UTC (rev 16585)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2008-09-17 21:47:05 UTC (rev 16586)
@@ -590,8 +590,11 @@
 
 void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local)
 {
-	if (m_pPhysicsController1)
-		m_pPhysicsController1->SetLinearVelocity(lin_vel + m_pPhysicsController1->GetLinearVelocity(),local);
+	if (m_pPhysicsController1) 
+	{
+		MT_Vector3 lv = local ? NodeGetWorldOrientation() * lin_vel : lin_vel;
+		m_pPhysicsController1->SetLinearVelocity(lv + m_pPhysicsController1->GetLinearVelocity(), 0);
+	}
 }
 
 





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