[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16564] trunk/blender/extern/bullet2/src/ SConscript: * make BulletSoftBody own small lib to make sure bullet libs don' t grow too large for our beloved scons/mingw users.
Nathan Letwory
jesterking at letwory.net
Tue Sep 16 23:23:57 CEST 2008
Revision: 16564
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16564
Author: jesterking
Date: 2008-09-16 23:23:56 +0200 (Tue, 16 Sep 2008)
Log Message:
-----------
* make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users.
Modified Paths:
--------------
trunk/blender/extern/bullet2/src/SConscript
Modified: trunk/blender/extern/bullet2/src/SConscript
===================================================================
--- trunk/blender/extern/bullet2/src/SConscript 2008-09-16 21:16:32 UTC (rev 16563)
+++ trunk/blender/extern/bullet2/src/SConscript 2008-09-16 21:23:56 UTC (rev 16564)
@@ -23,13 +23,16 @@
linearmath_src = env.Glob("LinearMath/*.cpp")
-bulletdyn_src = env.Glob("BulletSoftBody/*.cpp") + env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
+bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp")
collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
-incs = '. BulletCollision BulletDynamics LinearMath'
+softbody_src = env.Glob("BulletSoftBody/*.cpp")
+incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
+
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20,170], compileflags=cflags )
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