[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16531] trunk/blender/source/gameengine: Fix for bug #17620: the motion blur actuator did not work correct
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Sep 15 02:57:11 CEST 2008
Revision: 16531
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16531
Author: blendix
Date: 2008-09-15 02:57:11 +0200 (Mon, 15 Sep 2008)
Log Message:
-----------
Fix for bug #17620: the motion blur actuator did not work correct
with an always sensor, it kept resettting the motion blur each frame.
Modified Paths:
--------------
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp 2008-09-15 00:34:43 UTC (rev 16530)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp 2008-09-15 00:57:11 UTC (rev 16531)
@@ -23,8 +23,8 @@
: SCA_IActuator(gameobj, T),
m_type(type),
m_flag(flag),
- m_int_arg(int_arg),
m_float_arg(float_arg),
+ m_int_arg(int_arg),
m_rasterizer(rasterizer),
m_rendertools(rendertools)
{
@@ -64,13 +64,11 @@
if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
{
if(!m_flag)
- {
m_rasterizer->EnableMotionBlur(m_float_arg);
- }
else
- {
m_rasterizer->DisableMotionBlur();
- }
+
+ return false;
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2008-09-15 00:34:43 UTC (rev 16530)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2008-09-15 00:57:11 UTC (rev 16531)
@@ -949,7 +949,10 @@
void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue)
{
- m_motionblur = 1;
+ /* don't just set m_motionblur to 1, but check if it is 0 so
+ * we don't reset a motion blur that is already enabled */
+ if(m_motionblur == 0)
+ m_motionblur = 1;
m_motionblurvalue = motionblurvalue;
}
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