[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16472] trunk/blender/source: Bugfix: saved game engine runtimes failed to load library .blend

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Sep 11 15:00:54 CEST 2008


Revision: 16472
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16472
Author:   blendix
Date:     2008-09-11 15:00:54 +0200 (Thu, 11 Sep 2008)

Log Message:
-----------
Bugfix: saved game engine runtimes failed to load library .blend
files with relative paths.

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/BLO_readfile.h
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/readblenfile/intern/BLO_readblenfile.c
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

Modified: trunk/blender/source/blender/blenloader/BLO_readfile.h
===================================================================
--- trunk/blender/source/blender/blenloader/BLO_readfile.h	2008-09-11 11:30:32 UTC (rev 16471)
+++ trunk/blender/source/blender/blenloader/BLO_readfile.h	2008-09-11 13:00:54 UTC (rev 16472)
@@ -237,7 +237,7 @@
 void BLO_library_append_(BlendHandle **libfiledata, struct direntry* filelist, int totfile, char *dir, char* file, short flag, int idcode);
 void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, struct Scene *scene);
 
-BlendFileData* blo_read_blendafterruntime(int file, int actualsize, BlendReadError *error_r);
+BlendFileData* blo_read_blendafterruntime(int file, char *name, int actualsize, BlendReadError *error_r);
 
 #ifdef __cplusplus
 } 

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2008-09-11 11:30:32 UTC (rev 16471)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2008-09-11 13:00:54 UTC (rev 16472)
@@ -970,9 +970,11 @@
 	} else {
 		FileData *fd = filedata_new();
 		fd->gzfiledes = gzfile;
-		BLI_strncpy(fd->filename, name, sizeof(fd->filename));	// now only in use by library append
 		fd->read = fd_read_gzip_from_file;
 
+		/* needed for library_append and read_libraries */
+		BLI_strncpy(fd->filename, name, sizeof(fd->filename));
+
 		return blo_decode_and_check(fd, error_r);
 	}
 }
@@ -9125,7 +9127,7 @@
 
 /* reading runtime */
 
-BlendFileData *blo_read_blendafterruntime(int file, int actualsize, BlendReadError *error_r) 
+BlendFileData *blo_read_blendafterruntime(int file, char *name, int actualsize, BlendReadError *error_r) 
 {
 	BlendFileData *bfd = NULL;
 	FileData *fd = filedata_new();
@@ -9133,6 +9135,9 @@
 	fd->buffersize = actualsize;
 	fd->read = fd_read_from_file;
 
+	/* needed for library_append and read_libraries */
+	BLI_strncpy(fd->filename, name, sizeof(fd->filename));
+
 	fd = blo_decode_and_check(fd, error_r);
 	if (!fd)
 		return NULL;

Modified: trunk/blender/source/blender/readblenfile/intern/BLO_readblenfile.c
===================================================================
--- trunk/blender/source/blender/readblenfile/intern/BLO_readblenfile.c	2008-09-11 11:30:32 UTC (rev 16471)
+++ trunk/blender/source/blender/readblenfile/intern/BLO_readblenfile.c	2008-09-11 13:00:54 UTC (rev 16472)
@@ -159,7 +159,7 @@
 	} else {	
 		//printf("starting to read runtime from %s at datastart %d\n", path, datastart);
 		lseek(fd, datastart, SEEK_SET);
-		bfd = blo_read_blendafterruntime(fd, actualsize-datastart, error_r);
+		bfd = blo_read_blendafterruntime(fd, path, actualsize-datastart, error_r);
 		fd= -1;	// file was closed in blo_read_blendafterruntime()
 	}
 	

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2008-09-11 11:30:32 UTC (rev 16471)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2008-09-11 13:00:54 UTC (rev 16472)
@@ -613,7 +613,7 @@
 					}
 					else
 					{
-						bfd = load_game_data(argv[0], filename);
+						bfd = load_game_data(bprogname, filename);
 					}
 					
 					//::printf("game data loaded from %s\n", filename);





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