[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16359] branches/apricot: svn merge -r 16334:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ blender

Campbell Barton ideasman42 at gmail.com
Thu Sep 4 02:32:18 CEST 2008


Revision: 16359
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16359
Author:   campbellbarton
Date:     2008-09-04 02:32:15 +0200 (Thu, 04 Sep 2008)

Log Message:
-----------
svn merge -r 16334:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender

Modified Paths:
--------------
    branches/apricot/intern/opennl/superlu/BLO_sys_types.h
    branches/apricot/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
    branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
    branches/apricot/release/scripts/mesh_cleanup.py
    branches/apricot/source/blender/blenkernel/intern/particle_system.c
    branches/apricot/source/blender/blenloader/BLO_sys_types.h
    branches/apricot/source/blender/makesdna/DNA_meshdata_types.h
    branches/apricot/source/blender/python/BPY_interface.c
    branches/apricot/source/blender/python/api2_2x/Text.c
    branches/apricot/source/blender/src/drawtext.c
    branches/apricot/source/blender/src/editmesh.c
    branches/apricot/source/gameengine/Expressions/PyObjectPlus.cpp
    branches/apricot/source/gameengine/Expressions/Value.cpp
    branches/apricot/source/gameengine/GameLogic/SCA_ISensor.cpp
    branches/apricot/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    branches/apricot/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/apricot/source/gameengine/Ketsji/KX_PythonInit.cpp
    branches/apricot/source/gameengine/PyDoc/KX_GameObject.py

Modified: branches/apricot/intern/opennl/superlu/BLO_sys_types.h
===================================================================
--- branches/apricot/intern/opennl/superlu/BLO_sys_types.h	2008-09-04 00:27:05 UTC (rev 16358)
+++ branches/apricot/intern/opennl/superlu/BLO_sys_types.h	2008-09-04 00:32:15 UTC (rev 16359)
@@ -54,6 +54,7 @@
 /* The __intXX are built-in types of the visual complier! So we don't
  * need to include anything else here. */
 
+
 typedef signed __int8  int8_t;
 typedef signed __int16 int16_t;
 typedef signed __int32 int32_t;
@@ -102,6 +103,7 @@
 
 #endif /* ifdef platform for types */
 
+
 #ifdef _WIN32
 #ifndef htonl
 #define htonl(x) correctByteOrder(x)

Modified: branches/apricot/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
===================================================================
--- branches/apricot/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj	2008-09-04 00:27:05 UTC (rev 16358)
+++ branches/apricot/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj	2008-09-04 00:32:15 UTC (rev 16359)
@@ -507,6 +507,9 @@
 				RelativePath="..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c">
 			</File>
 			<File
+				RelativePath="..\..\..\source\blender\blenkernel\intern\suggestions.c">
+			</File>
+			<File
 				RelativePath="..\..\..\source\blender\blenkernel\intern\text.c">
 			</File>
 			<File
@@ -724,6 +727,9 @@
 				RelativePath="..\..\..\source\blender\blenkernel\BKE_subsurf.h">
 			</File>
 			<File
+				RelativePath="..\..\..\source\blender\blenkernel\BKE_suggestions.h">
+			</File>
+			<File
 				RelativePath="..\..\..\source\blender\blenkernel\BKE_text.h">
 			</File>
 			<File

Modified: branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj	2008-09-04 00:27:05 UTC (rev 16358)
+++ branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj	2008-09-04 00:32:15 UTC (rev 16359)
@@ -126,7 +126,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
 				PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -179,7 +179,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"
 				PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
 				StringPooling="TRUE"
 				RuntimeLibrary="0"
@@ -232,7 +232,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x"

@@ Diff output truncated at 10240 characters. @@




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