[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17093] trunk/blender/source/gameengine: BGE bug fix (continuation of previous bug fix):

Benoit Bolsee benoit.bolsee at online.be
Fri Oct 17 11:24:35 CEST 2008


Revision: 17093
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17093
Author:   ben2610
Date:     2008-10-17 11:24:35 +0200 (Fri, 17 Oct 2008)

Log Message:
-----------
BGE bug fix (continuation of previous bug fix): 
- Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference.
- Don't record collision on inactive sensor. 
  This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors.
  The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated).

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
    trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h	2008-10-17 05:54:42 UTC (rev 17092)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h	2008-10-17 09:24:35 UTC (rev 17093)
@@ -116,8 +116,8 @@
 	/** set the level detection on or off */
 	void SetLevel(bool lvl);
 
-	void RegisterToManager();
-	void UnregisterToManager();
+	virtual void RegisterToManager();
+	virtual void UnregisterToManager();
 
 	virtual float GetNumber();
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp	2008-10-17 05:54:42 UTC (rev 17092)
+++ trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp	2008-10-17 09:24:35 UTC (rev 17093)
@@ -252,8 +252,10 @@
 			client_info->m_gameobject :
 			NULL);
 	
-	// these checks are done already in BroadPhaseFilterCollision()
-	if (gameobj /*&& (gameobj != parent)*/)
+	// Add the same check as in SCA_ISensor::Activate(), 
+	// we don't want to record collision when the sensor is not active.
+	if (m_links && !m_suspended &&
+		gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
 	{
 		if (!m_colliders->SearchValue(gameobj))
 			m_colliders->Add(gameobj->AddRef());

Modified: trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp	2008-10-17 05:54:42 UTC (rev 17092)
+++ trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp	2008-10-17 09:24:35 UTC (rev 17093)
@@ -184,7 +184,10 @@
 			client_info->m_gameobject : 
 			NULL);
 	
-	if (gameobj && (gameobj != parent) && client_info->isActor())
+	// add the same check as in SCA_ISensor::Activate(), 
+	// we don't want to record collision when the sensor is not active.
+	if (m_links && !m_suspended &&
+		gameobj && (gameobj != parent) && client_info->isActor())
 	{
 		if (!m_colliders->SearchValue(gameobj))
 			m_colliders->Add(gameobj->AddRef());





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