[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17030] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: Actual fix for bug #17819, that doesn' t disable the functionality, crash with tiled image textures in the game engine.

Brecht Van Lommel brecht at blender.org
Sun Oct 12 00:16:39 CEST 2008


Revision: 17030
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17030
Author:   blendix
Date:     2008-10-12 00:16:39 +0200 (Sun, 12 Oct 2008)

Log Message:
-----------
Actual fix for bug #17819, that doesn't disable the functionality, crash with tiled image textures in the game engine.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c	2008-10-11 20:54:18 UTC (rev 17029)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c	2008-10-11 22:16:39 UTC (rev 17030)
@@ -359,6 +359,8 @@
 	else
 		GTS.tile= tftile;
 
+	GTS.tile = MAX2(0, GTS.tile);
+
 	if(ima) {
 		GTS.tileXRep = ima->xrep;
 		GTS.tileYRep = ima->yrep;
@@ -448,9 +450,6 @@
 
 	/* for tiles, copy only part of image into buffer */
 	if (GTS.tilemode) {
-		return 0; //disabled for now, it causes crashes
-		//see http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
-
 		tilerect= MEM_mallocN(rectw*recth*sizeof(*tilerect), "tilerect");
 
 		for (y=0; y<recth; y++) {





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