[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17015] trunk/blender/source/blender/ include/BIF_keyframing.h: Forgot a file in previous commit.

Joshua Leung aligorith at gmail.com
Sat Oct 11 13:08:30 CEST 2008


Revision: 17015
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17015
Author:   aligorith
Date:     2008-10-11 13:08:30 +0200 (Sat, 11 Oct 2008)

Log Message:
-----------
Forgot a file in previous commit. More missing svn properties added.

Modified Paths:
--------------
    trunk/blender/source/blender/include/BIF_keyframing.h

Property Changed:
----------------
    trunk/blender/source/blender/include/BIF_keyframing.h

Modified: trunk/blender/source/blender/include/BIF_keyframing.h
===================================================================
--- trunk/blender/source/blender/include/BIF_keyframing.h	2008-10-11 11:07:25 UTC (rev 17014)
+++ trunk/blender/source/blender/include/BIF_keyframing.h	2008-10-11 11:08:30 UTC (rev 17015)
@@ -1,131 +1,131 @@
-/**
- * $Id: BIF_keyframing.h 14444 2008-04-16 22:40:48Z aligorith $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place * Suite 330, Boston, MA  02111*1307, USA.
- *
- * The Original Code is Copyright (C) 2008, Blender Foundation
- * This is a new part of Blender (with some old code)
- *
- * Contributor(s): Joshua Leung
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef BIF_KEYFRAMING_H
-#define BIF_KEYFRAMING_H
-
-struct ListBase;
-struct ID;
-
-struct IpoCurve;
-struct BezTriple;
-
-/* ************ Keyframing Management **************** */
-
-/* Lesser Keyframing API call:
- *	Use this when validation of necessary animation data isn't necessary as it already
- * 	exists, and there is a beztriple that can be directly copied into the array.
- */
-int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
-
-/* Main Keyframing API call: 
- *	Use this when validation of necessary animation data isn't necessary as it
- *	already exists. It will insert a keyframe using the current value being keyframed.
- */
-void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
-
-
-/* flags for use by keyframe creation/deletion calls */
-enum {
-		/* used by isnertkey() and insert_vert_icu() */
-	INSERTKEY_NEEDED 	= (1<<0),	/* only insert keyframes where they're needed */
-	INSERTKEY_MATRIX 	= (1<<1),	/* insert 'visual' keyframes where possible/needed */
-	INSERTKEY_FAST 		= (1<<2),	/* don't recalculate handles,etc. after adding key */
-	INSERTKEY_FASTR		= (1<<3),	/* don't realloc mem (or increase count, as array has already been set out) */
-	INSERTKEY_REPLACE 	= (1<<4),	/* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
-	
-		/* used by common_*key() functions */
-	COMMONKEY_ADDMAP	= (1<<10),	/* common key: add texture-slot offset bitflag to adrcode before use */
-} eInsertKeyFlags;
-
-/* -------- */
-
-/* Main Keyframing API calls: 
- *	Use this to create any necessary animation data, and then insert a keyframe
- *	using the current value being keyframed, in the relevant place. Returns success.
- */
-	// TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
-short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
-
-/* Main Keyframing API call: 
- * 	Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
- */
-short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
-
-
-/* Main Keyframe Management calls: 
- *	These handle keyframes management from various spaces. They will handle the menus 
- * 	required for each space.
- */
-void common_insertkey(void);
-void common_deletekey(void);
-
-/* ************ Auto-Keyframing ********************** */
-/* Notes:
- * - All the defines for this (User-Pref settings and Per-Scene settings)
- * 	are defined in DNA_userdef_types.h
- * - Scene settings take presidence over those for userprefs, with old files
- * 	inheriting userpref settings for the scene settings
- * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
- * 	as userprefs
- */
-
-/* Auto-Keying macros for use by various tools */
-	/* check if auto-keyframing is enabled (per scene takes presidence) */
-#define IS_AUTOKEY_ON			((G.scene) ? (G.scene->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
-	/* check the mode for auto-keyframing (per scene takes presidence)  */
-#define IS_AUTOKEY_MODE(mode) 	((G.scene) ? (G.scene->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
-	/* check if a flag is set for auto-keyframing (as userprefs only!) */
-#define IS_AUTOKEY_FLAG(flag)	(U.autokey_flag & AUTOKEY_FLAG_##flag)
-
-/* ************ Keyframe Checking ******************** */
-
-/* Main Keyframe Checking API call:
- * Checks whether a keyframe exists for the given ID-block one the given frame.
- *  - It is recommended to call this method over the other keyframe-checkers directly,
- * 	  in case some detail of the implementation changes...
- *	- frame: the value of this is quite often result of frame_to_float(CFRA)
- */
-short id_frame_has_keyframe(struct ID *id, float frame, short filter);
-
-/* filter flags for id_cfra_has_keyframe 
- *
- * WARNING: do not alter order of these, as also stored in files
- *	(for v3d->keyflags)
- */
-enum {
-		/* general */
-	ANIMFILTER_LOCAL	= (1<<0),		/* only include locally available anim data */
-	ANIMFILTER_MUTED	= (1<<1),		/* include muted elements */
-	ANIMFILTER_ACTIVE	= (1<<2),		/* only include active-subelements */
-	
-		/* object specific */
-	ANIMFILTER_NOMAT		= (1<<9),		/* don't include material keyframes */
-	ANIMFILTER_NOSKEY		= (1<<10),		/* don't include shape keys (for geometry) */
-} eAnimFilterFlags;
-
-#endif /*  BIF_KEYFRAMING_H */
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place * Suite 330, Boston, MA  02111*1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender (with some old code)
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_KEYFRAMING_H
+#define BIF_KEYFRAMING_H
+
+struct ListBase;
+struct ID;
+
+struct IpoCurve;
+struct BezTriple;
+
+/* ************ Keyframing Management **************** */
+
+/* Lesser Keyframing API call:
+ *	Use this when validation of necessary animation data isn't necessary as it already
+ * 	exists, and there is a beztriple that can be directly copied into the array.
+ */
+int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
+
+/* Main Keyframing API call: 
+ *	Use this when validation of necessary animation data isn't necessary as it
+ *	already exists. It will insert a keyframe using the current value being keyframed.
+ */
+void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
+
+
+/* flags for use by keyframe creation/deletion calls */
+enum {
+		/* used by isnertkey() and insert_vert_icu() */
+	INSERTKEY_NEEDED 	= (1<<0),	/* only insert keyframes where they're needed */
+	INSERTKEY_MATRIX 	= (1<<1),	/* insert 'visual' keyframes where possible/needed */
+	INSERTKEY_FAST 		= (1<<2),	/* don't recalculate handles,etc. after adding key */
+	INSERTKEY_FASTR		= (1<<3),	/* don't realloc mem (or increase count, as array has already been set out) */
+	INSERTKEY_REPLACE 	= (1<<4),	/* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
+	
+		/* used by common_*key() functions */
+	COMMONKEY_ADDMAP	= (1<<10),	/* common key: add texture-slot offset bitflag to adrcode before use */
+} eInsertKeyFlags;
+
+/* -------- */
+
+/* Main Keyframing API calls: 
+ *	Use this to create any necessary animation data, and then insert a keyframe
+ *	using the current value being keyframed, in the relevant place. Returns success.
+ */
+	// TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
+short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+/* Main Keyframing API call: 
+ * 	Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
+ */
+short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+
+/* Main Keyframe Management calls: 
+ *	These handle keyframes management from various spaces. They will handle the menus 
+ * 	required for each space.
+ */
+void common_insertkey(void);
+void common_deletekey(void);
+
+/* ************ Auto-Keyframing ********************** */
+/* Notes:
+ * - All the defines for this (User-Pref settings and Per-Scene settings)
+ * 	are defined in DNA_userdef_types.h
+ * - Scene settings take presidence over those for userprefs, with old files
+ * 	inheriting userpref settings for the scene settings
+ * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
+ * 	as userprefs
+ */
+
+/* Auto-Keying macros for use by various tools */
+	/* check if auto-keyframing is enabled (per scene takes presidence) */
+#define IS_AUTOKEY_ON			((G.scene) ? (G.scene->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
+	/* check the mode for auto-keyframing (per scene takes presidence)  */
+#define IS_AUTOKEY_MODE(mode) 	((G.scene) ? (G.scene->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
+	/* check if a flag is set for auto-keyframing (as userprefs only!) */
+#define IS_AUTOKEY_FLAG(flag)	(U.autokey_flag & AUTOKEY_FLAG_##flag)
+
+/* ************ Keyframe Checking ******************** */
+
+/* Main Keyframe Checking API call:
+ * Checks whether a keyframe exists for the given ID-block one the given frame.

@@ Diff output truncated at 10240 characters. @@




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