[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17004] trunk/blender/source: fix: leave default behaviour the same to be backward compatible with previous rigid body constraints : No Collision between linked objects if button is pressed.

Erwin Coumans blender at erwincoumans.com
Fri Oct 10 07:32:04 CEST 2008


Revision: 17004
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17004
Author:   erwin
Date:     2008-10-10 07:32:04 +0200 (Fri, 10 Oct 2008)

Log Message:
-----------
fix: leave default behaviour the same to be backward compatible with previous rigid body constraints: No Collision between linked objects if button is pressed.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_object.c
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

Modified: trunk/blender/source/blender/src/buttons_object.c
===================================================================
--- trunk/blender/source/blender/src/buttons_object.c	2008-10-10 05:17:47 UTC (rev 17003)
+++ trunk/blender/source/blender/src/buttons_object.c	2008-10-10 05:32:04 UTC (rev 17004)
@@ -1508,7 +1508,7 @@
 				uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6",
 												*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
 
-				uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "Collision", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Enable Collision Between Linked Bodies"); 				
+				uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "No Col.", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Disable Collision Between Linked Bodies");
 
 
 				uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "toObject:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2008-10-10 05:17:47 UTC (rev 17003)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2008-10-10 05:32:04 UTC (rev 17004)
@@ -887,7 +887,7 @@
 )
 {
 
-	bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
+	bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
 
 	//we could either add some logic to recognize ball-socket and hinge, or let that up to the user
 	//perhaps some warning or hint that hinge/ball-socket is more efficient?
@@ -1496,7 +1496,7 @@
 													)
 {
 
-	bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
+	bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
 
 
 





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