[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16971] trunk/blender/source/gameengine/ GameLogic/SCA_JoystickSensor.cpp: my changes broke the "level" option for joystick keys being held between states

Campbell Barton ideasman42 at gmail.com
Wed Oct 8 13:40:39 CEST 2008


Revision: 16971
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16971
Author:   campbellbarton
Date:     2008-10-08 13:40:39 +0200 (Wed, 08 Oct 2008)

Log Message:
-----------
my changes broke the "level" option for joystick keys being held between states

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp

Modified: trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp	2008-10-08 09:27:26 UTC (rev 16970)
+++ trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp	2008-10-08 11:40:39 UTC (rev 16971)
@@ -123,8 +123,8 @@
 			numberof== m_axis  -- max 2
 			*/
 			
-			if (!js->IsTrigAxis()) /* No events from SDL? - dont bother */
-				return reset ? true : false;
+			if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
+				return false;
 			
 			js->cSetPrecision(m_precision);
 			if (m_bAllEvents) {
@@ -189,8 +189,8 @@
 		/* what is what!
 			m_button = the actual button in question
 			*/
-			if (!js->IsTrigButton()) /* No events from SDL? - dont bother */
-				return reset ? true : false;
+			if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */
+				return false;
 			
 			if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
 				m_istrig = 1;
@@ -210,8 +210,8 @@
 			direction= m_hatf -- max 12
 			*/
 			
-			if (!js->IsTrigHat()) /* No events from SDL? - dont bother */
-				return reset ? true : false;
+			if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */
+				return false;
 			
 			if(m_hat == 1){
 				if(js->aHatIsPositive(m_hatf)){





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