[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16955] branches/sim_physics/source/ blender/src/buttons_shading.c: * Fix for silly crash in point density UI, showed up in files with an existing empty texture.

Matt Ebb matt at mke3.net
Tue Oct 7 00:39:08 CEST 2008


Revision: 16955
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16955
Author:   broken
Date:     2008-10-07 00:39:06 +0200 (Tue, 07 Oct 2008)

Log Message:
-----------
* Fix for silly crash in point density UI, showed up in files with an existing empty texture.

Modified Paths:
--------------
    branches/sim_physics/source/blender/src/buttons_shading.c

Modified: branches/sim_physics/source/blender/src/buttons_shading.c
===================================================================
--- branches/sim_physics/source/blender/src/buttons_shading.c	2008-10-06 22:08:14 UTC (rev 16954)
+++ branches/sim_physics/source/blender/src/buttons_shading.c	2008-10-06 22:39:06 UTC (rev 16955)
@@ -803,7 +803,7 @@
 			uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Ob:",
 				X2CLM2, yco-=BUTH, BUTW2, BUTH, &(pd->object), "Object that has the particle system");
 				
-			if (pd->object->particlesystem.first) {
+			if (pd->object && pd->object->particlesystem.first) {
 				uiDefButS(block, NUM, B_REDR, "PSys:", 
 					X2CLM2, yco-=BUTH, BUTW2, BUTH, &(pd->psysindex), 1, 10, 10, 3, "Particle system number in the object");
 			}





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