[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17546] branches/projection-paint/source/ blender/src: * changed "Normal" falloff to only fade out at more extreme normals

Campbell Barton ideasman42 at gmail.com
Mon Nov 24 04:06:30 CET 2008


Revision: 17546
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17546
Author:   campbellbarton
Date:     2008-11-24 04:06:27 +0100 (Mon, 24 Nov 2008)

Log Message:
-----------
* changed "Normal" falloff to only fade out at more extreme normals
* tooltip was wrong

Modified Paths:
--------------
    branches/projection-paint/source/blender/src/buttons_editing.c
    branches/projection-paint/source/blender/src/imagepaint.c

Modified: branches/projection-paint/source/blender/src/buttons_editing.c
===================================================================
--- branches/projection-paint/source/blender/src/buttons_editing.c	2008-11-24 02:13:24 UTC (rev 17545)
+++ branches/projection-paint/source/blender/src/buttons_editing.c	2008-11-24 03:06:27 UTC (rev 17546)
@@ -6374,7 +6374,7 @@
 			uiBlockBeginAlign(block);
 			uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude",	xco+10,yco-70,butw,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
 			uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull",	xco+10,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
-			uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal",	xco+10+butw/2,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
+			uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal",	xco+10+butw/2,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards teh view");
 			
 			uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_IGNORE_SEAMS, B_NOP, "Bleed",	xco+10,yco-110,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
 			uiDefButF(block, NUM, B_NOP, "", xco+10 + (butw/2),yco-110,butw/2,19, &settings->imapaint.seam_bleed, 2.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");

Modified: branches/projection-paint/source/blender/src/imagepaint.c
===================================================================
--- branches/projection-paint/source/blender/src/imagepaint.c	2008-11-24 02:13:24 UTC (rev 17545)
+++ branches/projection-paint/source/blender/src/imagepaint.c	2008-11-24 03:06:27 UTC (rev 17546)
@@ -1329,8 +1329,16 @@
 		if (angle >= M_PI_2) {
 			return 0.0f;
 		} else {
+#if 0
 			mask = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
+#endif
 			
+			/* trickier method that clips the normal so its more useful */
+			mask = (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
+			mask = (1.0f - (mask * mask * mask)) * 1.4f;
+			if (mask > 1.0f) {
+				mask = 1.0f;
+			}
 		}
 		
 	} else {
@@ -4398,14 +4406,15 @@
 			} else {
 				if (stroke_gp==0) {
 					BIF_wait_for_statechange();
+					
+					if (redraw==0) {
+						/* Only so the brush outline is redrawn, pitty we need to do this
+						 * however it wont run when the mouse is still so not too bad */
+						force_draw(0);
+					}
 				}
 			}
 			
-			if (redraw==0) {
-				/* Only so the brush outline is redrawn, pitty we need to do this
-				 * however it wont run when the mouse is still so not too bad */
-				force_draw(0);
-			}
 			init = 0;
 		
 		} else {





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