[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17445] trunk/blender/source/blender/src/ transform_orientations.c: Normal Orientation on EditBones uses roll for Z axis.
Martin Poirier
theeth at yahoo.com
Thu Nov 13 22:44:32 CET 2008
Revision: 17445
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17445
Author: theeth
Date: 2008-11-13 22:44:32 +0100 (Thu, 13 Nov 2008)
Log Message:
-----------
Normal Orientation on EditBones uses roll for Z axis.
Modified Paths:
--------------
trunk/blender/source/blender/src/transform_orientations.c
Modified: trunk/blender/source/blender/src/transform_orientations.c
===================================================================
--- trunk/blender/source/blender/src/transform_orientations.c 2008-11-13 18:57:10 UTC (rev 17444)
+++ trunk/blender/source/blender/src/transform_orientations.c 2008-11-13 21:44:32 UTC (rev 17445)
@@ -40,6 +40,7 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
+#include "BKE_armature.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -680,21 +681,20 @@
{
if (ebone->flag & BONE_SELECTED)
{
+ float mat[3][3];
float vec[3];
VecSubf(vec, ebone->tail, ebone->head);
Normalize(vec);
VecAddf(normal, normal, vec);
+
+ vec_roll_to_mat3(vec, ebone->roll, mat);
+ VecAddf(plane, plane, mat[2]);
}
}
}
Normalize(normal);
- Crossf(plane, G.obedit->obmat[0], normal);
-
- if (Inpf(plane, plane) < FLT_EPSILON)
- {
- Crossf(plane, G.obedit->obmat[1], normal);
- }
+ Normalize(plane);
if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
{
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