[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17393] trunk/blender/source/gameengine: VideoTexture: support VideoTexture in blenderplayer
Benoit Bolsee
benoit.bolsee at online.be
Mon Nov 10 23:17:40 CET 2008
Revision: 17393
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17393
Author: ben2610
Date: 2008-11-10 23:17:40 +0100 (Mon, 10 Nov 2008)
Log Message:
-----------
VideoTexture: support VideoTexture in blenderplayer
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-11-10 21:23:54 UTC (rev 17392)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-11-10 22:17:40 UTC (rev 17393)
@@ -656,6 +656,7 @@
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
if (sceneconverter)
{
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2008-11-10 21:23:54 UTC (rev 17392)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2008-11-10 22:17:40 UTC (rev 17393)
@@ -686,6 +686,7 @@
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
Modified: trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp 2008-11-10 21:23:54 UTC (rev 17392)
+++ trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp 2008-11-10 22:17:40 UTC (rev 17393)
@@ -38,7 +38,12 @@
#include "BlendType.h"
#include "Exception.h"
+ExceptionID SceneInvalid, CameraInvalid;
+ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
+ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
+#if 0 // not yet supported
+
// constructor
ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) : m_scene(scene),
m_camera(camera)
@@ -124,10 +129,6 @@
BlendType<KX_Camera> cameraType ("KX_Camera");
-ExceptionID SceneInvalid, CameraInvalid;
-ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
-ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
-
// object initialization
static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
{
@@ -263,3 +264,4 @@
};
+#endif // #if 0
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