[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17330] trunk/blender/release/scripts/ image_auto_layout.py: * Updated the 'Consolidate into one image' script to support alpha
Matt Ebb
matt at mke3.net
Wed Nov 5 05:48:08 CET 2008
Revision: 17330
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17330
Author: broken
Date: 2008-11-05 05:48:08 +0100 (Wed, 05 Nov 2008)
Log Message:
-----------
* Updated the 'Consolidate into one image' script to support alpha
Modified Paths:
--------------
trunk/blender/release/scripts/image_auto_layout.py
Modified: trunk/blender/release/scripts/image_auto_layout.py
===================================================================
--- trunk/blender/release/scripts/image_auto_layout.py 2008-11-05 03:12:59 UTC (rev 17329)
+++ trunk/blender/release/scripts/image_auto_layout.py 2008-11-05 04:48:08 UTC (rev 17330)
@@ -265,8 +265,8 @@
render_context.setRenderWinSize(100)
render_context.setImageType(Render.PNG)
render_context.enableExtensions(True)
- render_context.enableSky() # No alpha needed.
- render_context.enableRGBColor()
+ render_context.enablePremultiply() # No alpha needed.
+ render_context.enableRGBAColor()
render_context.threads = 2
#Render.EnableDispView() # Broken??
@@ -275,8 +275,9 @@
render_mat= B.Material.New()
render_mat.mode |= B.Material.Modes.SHADELESS
render_mat.mode |= B.Material.Modes.TEXFACE
-
-
+ render_mat.mode |= B.Material.Modes.ZTRANSP
+ render_mat.setAlpha(0.0)
+
render_me= B.Mesh.New()
render_me.verts.extend([Vector(0,0,0)]) # Stupid, dummy vert, preverts errors. when assigning UV's/
render_ob= B.Object.New('Mesh')
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