[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17298] trunk/blender/source: Makefile fixes for compiling with new videotexture code.
Ton Roosendaal
ton at blender.org
Sun Nov 2 19:12:45 CET 2008
Revision: 17298
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17298
Author: ton
Date: 2008-11-02 19:12:45 +0100 (Sun, 02 Nov 2008)
Log Message:
-----------
Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when
multiple objects were selected (too little space)
Modified Paths:
--------------
trunk/blender/source/Makefile
trunk/blender/source/blender/src/buttons_logic.c
trunk/blender/source/gameengine/Makefile
trunk/blender/source/nan_compile.mk
Modified: trunk/blender/source/Makefile
===================================================================
--- trunk/blender/source/Makefile 2008-11-02 18:05:11 UTC (rev 17297)
+++ trunk/blender/source/Makefile 2008-11-02 18:12:45 UTC (rev 17298)
@@ -142,6 +142,7 @@
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
+ COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2008-11-02 18:05:11 UTC (rev 17297)
+++ trunk/blender/source/blender/src/buttons_logic.c 2008-11-02 18:12:45 UTC (rev 17298)
@@ -3549,7 +3549,7 @@
if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
uiBlockEndAlign(block);
- yco-=17;
+ yco-=20;
/* mark all actuators linked to these controllers */
/* note that some of these actuators could be from objects that are not in the display list.
Modified: trunk/blender/source/gameengine/Makefile
===================================================================
--- trunk/blender/source/gameengine/Makefile 2008-11-02 18:05:11 UTC (rev 17297)
+++ trunk/blender/source/gameengine/Makefile 2008-11-02 18:12:45 UTC (rev 17298)
@@ -35,7 +35,7 @@
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
-DIRS += Network Physics
+DIRS += Network Physics VideoTexture
ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer
Modified: trunk/blender/source/nan_compile.mk
===================================================================
--- trunk/blender/source/nan_compile.mk 2008-11-02 18:05:11 UTC (rev 17297)
+++ trunk/blender/source/nan_compile.mk 2008-11-02 18:12:45 UTC (rev 17298)
@@ -89,8 +89,8 @@
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
endif
- REL_CFLAGS += -O2
- REL_CCFLAGS += -O2
+# REL_CFLAGS += -O2
+# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework
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