[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14819] trunk/blender/source: last commit had a typo, also adjusted teh and colour instances

Campbell Barton ideasman42 at gmail.com
Mon May 12 23:12:10 CEST 2008


Revision: 14819
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14819
Author:   campbellbarton
Date:     2008-05-12 23:12:10 +0200 (Mon, 12 May 2008)

Log Message:
-----------
last commit had a typo, also adjusted teh and colour instances

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/intern/boxpack2d.c
    trunk/blender/source/blender/python/api2_2x/doc/Image.py
    trunk/blender/source/blender/python/api2_2x/doc/Texture.py
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/src/buttons_editing.c
    trunk/blender/source/blender/src/buttons_shading.c
    trunk/blender/source/blender/src/drawaction.c
    trunk/blender/source/blender/src/drawarmature.c
    trunk/blender/source/blender/src/editaction.c
    trunk/blender/source/blender/src/editview.c
    trunk/blender/source/blender/src/interface_icons.c
    trunk/blender/source/blender/src/usiblender.c
    trunk/blender/source/blender/src/view.c
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp

Modified: trunk/blender/source/blender/blenlib/intern/boxpack2d.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/boxpack2d.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/blenlib/intern/boxpack2d.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -130,7 +130,7 @@
  * 		'box->index' is not used at all, the only reason its there
  * 			is that the box array is sorted by area and programs need to be able
  * 			to have some way of writing the boxes back to the original data.
- * 	len - the number of boxes in teh array.
+ * 	len - the number of boxes in the array.
  *	tot_width and tot_height are set so you can normalize the data.
  *  */
 void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)

Modified: trunk/blender/source/blender/python/api2_2x/doc/Image.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Image.py	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/python/api2_2x/doc/Image.py	2008-05-12 21:12:10 UTC (rev 14819)
@@ -48,7 +48,7 @@
 	@type height: int
 	@param height: The height of the new Image object, between 1 and 5000.
 	@type depth: int
-	@param depth: The colour depth of the new Image object. (32:RGBA 8bit channels, 128:RGBA 32bit high dynamic range float channels).
+	@param depth: The color depth of the new Image object. (32:RGBA 8bit channels, 128:RGBA 32bit high dynamic range float channels).
 	@rtype: Blender Image
 	@return: A new Blender Image object.
 	"""

Modified: trunk/blender/source/blender/python/api2_2x/doc/Texture.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Texture.py	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/python/api2_2x/doc/Texture.py	2008-05-12 21:12:10 UTC (rev 14819)
@@ -80,7 +80,7 @@
 
 @type ExtendModes: readonly dictionary
 @var ExtendModes: Extend, clip, repeat or checker modes for image textures
-		- EXTEND - Extends the colour of the edge
+		- EXTEND - Extends the color of the edge
 		- CLIP - Return alpha 0.0 outside image
 		- CLIPCUBE - Return alpha 0.0 around cube-shaped area around image
 		- REPEAT - Repeat image vertically and horizontally
@@ -209,10 +209,10 @@
 @type TexCo: readonly dictionary
 
 @var MapTo: Flags for MTex.mapto.
-		- COL - Make the texture affect the basic colour of the material
+		- COL - Make the texture affect the basic color of the material
 		- NOR - Make the texture affect the rendered normal
-		- CSP - Make the texture affect the specularity colour
-		- CMIR - Make the texture affect the mirror colour
+		- CSP - Make the texture affect the specularity color
+		- CMIR - Make the texture affect the mirror color
 		- REF - Make the texture affect the diffuse reflectivity value
 		- SPEC - Make the texture affect the specularity value
 		- HARD - Make the texture affect the hardness value

Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -384,7 +384,7 @@
 
 static void ray_fadeout_endcolor(float *col, ShadeInput *origshi, ShadeInput *shi, ShadeResult *shr, Isect *isec, float *vec)
 {
-	/* un-intersected rays get either rendered material colour or sky colour */
+	/* un-intersected rays get either rendered material color or sky color */
 	if (origshi->mat->fadeto_mir == MA_RAYMIR_FADETOMAT) {
 		VECCOPY(col, shr->combined);
 	} else if (origshi->mat->fadeto_mir == MA_RAYMIR_FADETOSKY) {
@@ -397,7 +397,7 @@
 
 static void ray_fadeout(Isect *is, ShadeInput *shi, float *col, float *blendcol, float dist_mir)
 {
-	/* if fading out, linear blend against fade colour */
+	/* if fading out, linear blend against fade color */
 	float blendfac;
 
 	blendfac = 1.0 - VecLenf(shi->co, is->start)/dist_mir;
@@ -544,8 +544,8 @@
 			if (dist_mir > 0.0) {
 				float blendcol[3];
 				
-				/* max ray distance set, but found an intersection, so fade this colour
-				 * out towards the sky/material colour for a smooth transition */
+				/* max ray distance set, but found an intersection, so fade this color
+				 * out towards the sky/material color for a smooth transition */
 				ray_fadeout_endcolor(blendcol, origshi, &shi, origshr, &isec, vec);
 				ray_fadeout(&isec, &shi, col, blendcol, dist_mir);
 			}

Modified: trunk/blender/source/blender/src/buttons_editing.c
===================================================================
--- trunk/blender/source/blender/src/buttons_editing.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/src/buttons_editing.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -5333,7 +5333,7 @@
 				uiDefBut(block, BUT, B_POSEGRP_ADD, "Add Group",	xco,110,140,20, 0, 21, 0, 0, 0, "Add a new Bone Group for the Pose");
 			uiBlockEndAlign(block);
 			
-			/* colour set for 'active' group */
+			/* color set for 'active' group */
 			if (pose->active_group && grp) {
 				uiBlockBeginAlign(block);
 					menustr= build_colorsets_menustr();
@@ -5350,7 +5350,7 @@
 							memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
 						}
 						else {
-							/* init custom colours with a generic multi-colour rgb set, if not initialised already */
+							/* init custom colors with a generic multi-color rgb set, if not initialised already */
 							if (grp->cs.solid[0] == 0) {
 								/* define for setting colors in theme below */
 								#define SETCOL(col, r, g, b, a)  col[0]=r; col[1]=g; col[2]= b; col[3]= a;

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/src/buttons_shading.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -3298,10 +3298,10 @@
 		uiBlockSetCol(block, TH_AUTO);
 	}
 	else {
-		uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col",		10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
+		uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col",		10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material");
 		uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor",		50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
-		uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp",		90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
-		uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir",		130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
+		uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp",		90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color");
+		uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir",		130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color");
 		uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref",		180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
 		uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec",		220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
 		uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb",		270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");

Modified: trunk/blender/source/blender/src/drawaction.c
===================================================================
--- trunk/blender/source/blender/src/drawaction.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/src/drawaction.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -634,7 +634,7 @@
 			}
 			else {
 				/* for normal channels 
-				 *	- use 3 shades of color group/standard colour for 3 indention level
+				 *	- use 3 shades of color group/standard color for 3 indention level
 				 *	- only use group colors if allowed to, and if actually feasible
 				 */
 				if ( !(G.saction->flag & SACTION_NODRAWGCOLORS) && 
@@ -1254,7 +1254,7 @@
 	int xmax= x+w-1, ymax= y+h-1;
 	int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2;
 	
-	/* interior - hardcoded colours (for selected and unselected only) */
+	/* interior - hardcoded colors (for selected and unselected only) */
 	if (sel) glColor3ub(0xF1, 0xCA, 0x13);
 	else glColor3ub(0xE9, 0xE9, 0xE9);
 	

Modified: trunk/blender/source/blender/src/drawarmature.c
===================================================================
--- trunk/blender/source/blender/src/drawarmature.c	2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/src/drawarmature.c	2008-05-12 21:12:10 UTC (rev 14819)
@@ -96,7 +96,7 @@
 /* values of colCode for set_pchan_glcolor */
 enum {
 	PCHAN_COLOR_NORMAL	= 0, 		/* normal drawing */
-	PCHAN_COLOR_SOLID,				/* specific case where "solid" colour is needed */
+	PCHAN_COLOR_SOLID,				/* specific case where "solid" color is needed */
 	PCHAN_COLOR_CONSTS,				/* "constraint" colors (which may/may-not be suppressed) */
 	
 	PCHAN_COLOR_SPHEREBONE_BASE,	/* for the 'stick' of sphere (envelope) bones */
@@ -1186,7 +1186,7 @@
 		/* wire */
 		if (armflag & ARM_POSEMODE) {
 			if (constflag) {
-				/* set constraint colours */
+				/* set constraint colors */
 				if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
 					glEnable(GL_BLEND);
 					
@@ -1645,7 +1645,7 @@
 							glPushMatrix();
 							glMultMatrixf(pchan->pose_mat);
 							
-							/* prepare colours */
+							/* prepare colors */
 							if (arm->flag & ARM_POSEMODE)	
 								set_pchan_colorset(ob, pchan);
 							else {
@@ -2090,7 +2090,7 @@
 				for (a=0, fp=fp_start; a<len; a++, fp+=3) {
 					float intensity; /* how faint */
 					
-					/* set colour
+					/* set color
 					 * 	- more intense for active/selected bones, less intense for unselected bones
 					 * 	- black for before current frame, green for current frame, blue for after current frame
 					 * 	- intensity decreases as distance from current frame increases
@@ -2131,7 +2131,7 @@

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list