[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14769] trunk/blender/release/scripts: render layer saving script assumed scriptsdir existed.
Campbell Barton
ideasman42 at gmail.com
Fri May 9 19:13:03 CEST 2008
Revision: 14769
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14769
Author: campbellbarton
Date: 2008-05-09 19:13:03 +0200 (Fri, 09 May 2008)
Log Message:
-----------
render layer saving script assumed scriptsdir existed.
apply def script assumed the mesh had all the objects vertex groups.
Modified Paths:
--------------
trunk/blender/release/scripts/object_apply_def.py
trunk/blender/release/scripts/render_save_layers.py
Modified: trunk/blender/release/scripts/object_apply_def.py
===================================================================
--- trunk/blender/release/scripts/object_apply_def.py 2008-05-09 15:51:20 UTC (rev 14768)
+++ trunk/blender/release/scripts/object_apply_def.py 2008-05-09 17:13:03 UTC (rev 14769)
@@ -77,7 +77,11 @@
for vgroupname in vgroups:
target_me.addVertGroup(vgroupname)
if len(target_me.verts) == len(source_me.verts):
- vlist = source_me.getVertsFromGroup(vgroupname, True)
+ try: # in rare cases this can raise an 'no deform groups assigned to mesh' error
+ vlist = source_me.getVertsFromGroup(vgroupname, True)
+ except:
+ vlist = []
+
try:
for vpair in vlist:
target_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
@@ -171,4 +175,4 @@
Blender.Window.RedrawAll()
if __name__=='__main__':
- apply_deform()
\ No newline at end of file
+ apply_deform()
Modified: trunk/blender/release/scripts/render_save_layers.py
===================================================================
--- trunk/blender/release/scripts/render_save_layers.py 2008-05-09 15:51:20 UTC (rev 14768)
+++ trunk/blender/release/scripts/render_save_layers.py 2008-05-09 17:13:03 UTC (rev 14769)
@@ -47,9 +47,13 @@
# default filename: theme's name + '_theme.py' in user's scripts dir:
default_fname = Blender.Get("scriptsdir")
-default_fname = Blender.sys.join(default_fname, sce.name + '_renderlayer.py')
-default_fname = default_fname.replace(' ','_')
+if not default_fname:
+ default_fname = Blender.Get("uscriptsdir")
+if default_fname:
+ default_fname = Blender.sys.join(default_fname, sce.name + '_renderlayer.py')
+ default_fname = default_fname.replace(' ','_')
+
def write_renderlayers(filename):
"Write the current renderlayer as a bpython script"
@@ -113,4 +117,4 @@
except:
Blender.Draw.PupMenu("Warning - check console!%t|Menus could not be automatically updated")
-FileSelector(write_renderlayers, "Save RenderLayers", default_fname)
\ No newline at end of file
+FileSelector(write_renderlayers, "Save RenderLayers", default_fname)
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