[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14743] trunk/blender/release/scripts/ bpymodules/dxfReader.py: DXF-importer prepared for ProE files, which are outside of DXF-specification.
Remigiusz Fiedler
migius at 4d-vectors.de
Thu May 8 17:58:03 CEST 2008
Revision: 14743
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14743
Author: migius
Date: 2008-05-08 17:58:00 +0200 (Thu, 08 May 2008)
Log Message:
-----------
DXF-importer prepared for ProE files, which are outside of DXF-specification.
Modified Paths:
--------------
trunk/blender/release/scripts/bpymodules/dxfReader.py
Modified: trunk/blender/release/scripts/bpymodules/dxfReader.py
===================================================================
--- trunk/blender/release/scripts/bpymodules/dxfReader.py 2008-05-08 08:59:36 UTC (rev 14742)
+++ trunk/blender/release/scripts/bpymodules/dxfReader.py 2008-05-08 15:58:00 UTC (rev 14743)
@@ -1,11 +1,12 @@
"""This module provides a function for reading dxf files and parsing them into a useful tree of objects and data.
- The convert function is called by the readDXF fuction to convert dxf strings into the correct data based
- on their type code. readDXF expects a (full path) file name as input.
+ The convert function is called by the readDXF fuction to convert dxf strings into the correct data based
+ on their type code. readDXF expects a (full path) file name as input.
"""
# --------------------------------------------------------------------------
# DXF Reader v0.9 by Ed Blake (AKA Kitsu)
+# 2008.05.08 modif.def convert() by Remigiusz Fiedler (AKA migius)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
@@ -30,216 +31,216 @@
#from dxfImportObjects import *
class Object:
- """Empty container class for dxf objects"""
-
- def __init__(self, _type='', block=False):
- """_type expects a string value."""
- self.type = _type
- self.name = ''
- self.data = []
-
- def __str__(self):
- if self.name:
- return self.name
- else:
- return self.type
-
- def __repr__(self):
- return str(self.data)
-
- def get_type(self, kind=''):
- """Despite the name, this method actually returns all objects of type 'kind' from self.data."""
- if type:
- objects = []
- for item in self.data:
- if type(item) != list and item.type == kind:
- # we want this type of object
- objects.append(item)
- elif type(item) == list and item[0] == kind:
- # we want this type of data
- objects.append(item[1])
- return objects
-
+ """Empty container class for dxf objects"""
+ def __init__(self, _type='', block=False):
+ """_type expects a string value."""
+ self.type = _type
+ self.name = ''
+ self.data = []
+
+ def __str__(self):
+ if self.name:
+ return self.name
+ else:
+ return self.type
+
+ def __repr__(self):
+ return str(self.data)
+
+ def get_type(self, kind=''):
+ """Despite the name, this method actually returns all objects of type 'kind' from self.data."""
+ if type:
+ objects = []
+ for item in self.data:
+ if type(item) != list and item.type == kind:
+ # we want this type of object
+ objects.append(item)
+ elif type(item) == list and item[0] == kind:
+ # we want this type of data
+ objects.append(item[1])
+ return objects
+
+
class InitializationError(Exception): pass
class StateMachine:
- """(finite) State Machine from the great David Mertz's great Charming Python article."""
-
- def __init__(self):
- self.handlers = []
- self.startState = None
- self.endStates = []
-
- def add_state(self, handler, end_state=0):
- """All states and handlers are functions which return
- a state and a cargo."""
- self.handlers.append(handler)
- if end_state:
- self.endStates.append(handler)
- def set_start(self, handler):
- """Sets the starting handler function."""
- self.startState = handler
-
-
- def run(self, cargo=None):
- if not self.startState:
- raise InitializationError,\
- "must call .set_start() before .run()"
- if not self.endStates:
- raise InitializationError, \
- "at least one state must be an end_state"
- handler = self.startState
- while 1:
- (newState, cargo) = handler(cargo)
- #print cargo
- if newState in self.endStates:
- return newState(cargo)
- #break
- elif newState not in self.handlers:
- raise RuntimeError, "Invalid target %s" % newState
- else:
- handler = newState
+ """(finite) State Machine from the great David Mertz's great Charming Python article."""
+ def __init__(self):
+ self.handlers = []
+ self.startState = None
+ self.endStates = []
+
+ def add_state(self, handler, end_state=0):
+ """All states and handlers are functions which return
+ a state and a cargo."""
+ self.handlers.append(handler)
+ if end_state:
+ self.endStates.append(handler)
+ def set_start(self, handler):
+ """Sets the starting handler function."""
+ self.startState = handler
+
+
+ def run(self, cargo=None):
+ if not self.startState:
+ raise InitializationError,\
+ "must call .set_start() before .run()"
+ if not self.endStates:
+ raise InitializationError, \
+ "at least one state must be an end_state"
+ handler = self.startState
+ while 1:
+ (newState, cargo) = handler(cargo)
+ #print cargo
+ if newState in self.endStates:
+ return newState(cargo)
+ #break
+ elif newState not in self.handlers:
+ raise RuntimeError, "Invalid target %s" % newState
+ else:
+ handler = newState
+
def get_name(data):
- """Get the name of an object from its object data.
-
- Returns a pair of (data_item, name) where data_item is the list entry where the name was found
- (the data_item can be used to remove the entry from the object data). Be sure to check
- name not None before using the returned values!
- """
- value = None
- for item in data:
- if item[0] == 2:
- value = item[1]
- break
- return item, value
+ """Get the name of an object from its object data.
+ Returns a pair of (data_item, name) where data_item is the list entry where the name was found
+ (the data_item can be used to remove the entry from the object data). Be sure to check
+ name not None before using the returned values!
+ """
+ value = None
+ for item in data:
+ if item[0] == 2:
+ value = item[1]
+ break
+ return item, value
+
def get_layer(data):
- """Expects object data as input.
-
- Returns (entry, layer_name) where entry is the data item that provided the layer name.
- """
- value = None
- for item in data:
- if item[0] == 8:
- value = item[1]
- break
- return item, value
+ """Expects object data as input.
+ Returns (entry, layer_name) where entry is the data item that provided the layer name.
+ """
+ value = None
+ for item in data:
+ if item[0] == 8:
+ value = item[1]
+ break
+ return item, value
+
def convert(code, value):
- """Convert a string to the correct Python type based on its dxf code.
- code types:
- ints = 60-79, 170-179, 270-289, 370-389, 400-409, 1060-1070
- longs = 90-99, 420-429, 440-459, 1071
- floats = 10-39, 40-59, 110-139, 140-149, 210-239, 460-469, 1010-1059
- hex = 105, 310-379, 390-399
- strings = 0-9, 100, 102, 300-309, 410-419, 430-439, 470-479, 999, 1000-1009
- """
- if 59 < code < 80 or 169 < code < 180 or 269 < code < 290 or 369 < code < 390 or 399 < code < 410 or 1059 < code < 1071:
- value = int(value)
- elif 89 < code < 100 or 419 < code < 430 or 439 < code < 460 or code == 1071:
- value = long(value)
- elif 9 < code < 60 or 109 < code < 150 or 209 < code < 240 or 459 < code < 470 or 1009 < code < 1060:
- value = float(value)
- elif code == 105 or 309 < code < 380 or 389 < code < 400:
- value = int(value, 16) # should be left as string?
- else: # it's already a string so do nothing
- pass
- return value
+ """Convert a string to the correct Python type based on its dxf code.
+ code types:
+ ints = 60-79, 170-179, 270-289, 370-389, 400-409, 1060-1070
+ longs = 90-99, 420-429, 440-459, 1071
+ floats = 10-39, 40-59, 110-139, 140-149, 210-239, 460-469, 1010-1059
+ hex = 105, 310-379, 390-399
+ strings = 0-9, 100, 102, 300-309, 410-419, 430-439, 470-479, 999, 1000-1009
+ """
+ if 59 < code < 80 or 169 < code < 180 or 269 < code < 290 or 369 < code < 390 or 399 < code < 410 or 1059 < code < 1071:
+ value = int(float(value))
+ elif 89 < code < 100 or 419 < code < 430 or 439 < code < 460 or code == 1071:
+ value = long(float(value))
+ elif 9 < code < 60 or 109 < code < 150 or 209 < code < 240 or 459 < code < 470 or 1009 < code < 1060:
+ value = float(value)
+ elif code == 105 or 309 < code < 380 or 389 < code < 400:
+ value = int(value, 16) # should be left as string?
+ else: # it's already a string so do nothing
+ pass
+ return value
def findObject(infile, kind=''):
- """Finds the next occurance of an object."""
- obj = False
- while 1:
- line = infile.readline()
- if not line: # readline returns '' at eof
- return False
- if not obj: # We're still looking for our object code
- if line.lower().strip() == '0':
- obj = True # found it
- else: # we are in an object definition
- if kind: # if we're looking for a particular kind
- if line.lower().strip() == kind:
- obj = Object(line.lower().strip())
- break
- else: # otherwise take anything non-numeric
- if line.lower().strip() not in string.digits:
- obj = Object(line.lower().strip())
- break
- obj = False # whether we found one or not it's time to start over
- return obj
+ """Finds the next occurance of an object."""
+ obj = False
+ while 1:
+ line = infile.readline()
+ if not line: # readline returns '' at eof
+ return False
+ if not obj: # We're still looking for our object code
+ if line.lower().strip() == '0':
+ obj = True # found it
+ else: # we are in an object definition
+ if kind: # if we're looking for a particular kind
+ if line.lower().strip() == kind:
+ obj = Object(line.lower().strip())
+ break
+ else: # otherwise take anything non-numeric
+ if line.lower().strip() not in string.digits:
+ obj = Object(line.lower().strip())
+ break
+ obj = False # whether we found one or not it's time to start over
+ return obj
def handleObject(infile):
@@ Diff output truncated at 10240 characters. @@
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