[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14740] branches/apricot: svn merge -r14718:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ blender/
Campbell Barton
ideasman42 at gmail.com
Thu May 8 09:57:40 CEST 2008
Revision: 14740
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14740
Author: campbellbarton
Date: 2008-05-08 09:57:39 +0200 (Thu, 08 May 2008)
Log Message:
-----------
svn merge -r14718:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Modified Paths:
--------------
branches/apricot/release/scripts/x3d_export.py
branches/apricot/source/blender/blenkernel/intern/blender.c
branches/apricot/source/blender/blenkernel/intern/modifier.c
branches/apricot/source/blender/blenkernel/intern/particle.c
branches/apricot/source/blender/blenloader/intern/readfile.c
branches/apricot/source/blender/makesdna/DNA_particle_types.h
branches/apricot/source/blender/makesdna/DNA_userdef_types.h
branches/apricot/source/blender/python/api2_2x/doc/epy_docgen.sh
branches/apricot/source/blender/render/intern/source/rendercore.c
branches/apricot/source/blender/render/intern/source/shadeoutput.c
branches/apricot/source/blender/src/buttons_object.c
branches/apricot/source/blender/src/drawview.c
branches/apricot/source/blender/src/editobject.c
branches/apricot/source/blender/src/space.c
branches/apricot/source/gameengine/Ketsji/KX_CameraActuator.cpp
Removed Paths:
-------------
branches/apricot/source/blender/python/api2_2x/doc/epy_docgen-3.sh
Modified: branches/apricot/release/scripts/x3d_export.py
===================================================================
--- branches/apricot/release/scripts/x3d_export.py 2008-05-08 07:33:20 UTC (rev 14739)
+++ branches/apricot/release/scripts/x3d_export.py 2008-05-08 07:57:39 UTC (rev 14740)
@@ -57,6 +57,8 @@
from Blender import Object, Lamp, Draw, Image, Text, sys, Mesh
from Blender.Scene import Render
import math
+import BPyObject
+import BPyMesh
#
DEG2RAD=0.017453292519943295
@@ -68,14 +70,14 @@
filename = Blender.Get('filename')
_safeOverwrite = True
-ARG=''
+
extension = ''
##########################################################
# Functions for writing output file
##########################################################
-class VRML2Export:
+class x3d_class:
def __init__(self, filename):
#--- public you can change these ---
@@ -101,7 +103,18 @@
self.meshNames={} # dictionary of meshNames
self.indentLevel=0 # keeps track of current indenting
self.filename=filename
- self.file = open(filename, "w")
+ self.file = None
+ if filename.lower().endswith('.x3dz'):
+ try:
+ import gzip
+ self.file = gzip.open(filename, "w")
+ except:
+ print "failed to import compression modules, exporting uncompressed"
+ self.filename = filename[:-1] # remove trailing z
+
+ if self.file == None:
+ self.file = open(self.filename, "w")
+
self.bNav=0
self.nodeID=0
self.namesReserved=[ "Anchor","Appearance","Arc2D","ArcClose2D","AudioClip","Background","Billboard",
@@ -169,7 +182,7 @@
nameinline = nameinline+".x3d"
self.file.write("url=\"%s\" />" % nameinline)
self.file.write("\n\n")
- '''
+
def writeScript(self):
textEditor = Blender.Text.Get()
@@ -190,15 +203,17 @@
for j in xrange(nalllines):
self.writeIndented(alllines[j] + "\n")
self.writeIndented("\n")
-
- def writeViewpoint(self, ob, scene):
+ '''
+
+ def writeViewpoint(self, ob, mat, scene):
context = scene.render
ratio = float(context.imageSizeY())/float(context.imageSizeX())
lens = (360* (math.atan(ratio *16 / ob.data.getLens()) / math.pi))*(math.pi/180)
lens = min(lens, math.pi)
# get the camera location, subtract 90 degress from X to orient like X3D does
- mat = ob.matrixWorld
+ # mat = ob.matrixWorld - mat is now passed!
+
loc = self.rotatePointForVRML(mat.translationPart())
rot = mat.toEuler()
rot = (((rot[0]-90)*DEG2RAD), rot[1]*DEG2RAD, rot[2]*DEG2RAD)
@@ -229,23 +244,11 @@
self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2],self.cp))
else:
return
- '''
+
def writeNavigationInfo(self, scene):
- allObj = []
- allObj = list(scene.objects)
- headlight = "true"
- vislimit = 0.0
- for ob in allObj:
- objType=ob.type
- if objType == "Camera":
- vislimit = ob.data.clipEnd
- elif objType == "Lamp":
- headlight = "false"
- self.file.write("<NavigationInfo headlight=\"%s\" " % headlight)
- self.file.write("visibilityLimit=\"%s\" " % (round(vislimit,self.cp)))
- self.file.write("type=\"EXAMINE\", \"ANY\" avatarSize=\"0.25, 1.75, 0.75\" />\n\n")
- '''
- def writeSpotLight(self, ob, lamp, world):
+ self.file.write('<NavigationInfo headlight="FALSE" visibilityLimit="0.0" type=\'"EXAMINE","ANY"\' avatarSize="0.25, 1.75, 0.75" />\n')
+
+ def writeSpotLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -259,12 +262,14 @@
beamWidth=((lamp.spotSize*math.pi)/180.0)*.37;
cutOffAngle=beamWidth*1.3
- dx,dy,dz=self.computeDirection(ob)
+ dx,dy,dz=self.computeDirection(mtx)
# note -dx seems to equal om[3][0]
# note -dz seems to equal om[3][1]
# note dy seems to equal om[3][2]
- location=(ob.matrixWorld*MATWORLD).translationPart()
+ #location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
+ location=(mtx*MATWORLD).translationPart()
+
radius = lamp.dist*math.cos(beamWidth)
self.file.write("<SpotLight DEF=\"%s\" " % safeName)
self.file.write("radius=\"%s\" " % (round(radius,self.cp)))
@@ -277,7 +282,7 @@
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
- def writeDirectionalLight(self, ob, lamp, world):
+ def writeDirectionalLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -287,14 +292,14 @@
ambientIntensity = 0
intensity=min(lamp.energy/1.75,1.0)
- (dx,dy,dz)=self.computeDirection(ob)
+ (dx,dy,dz)=self.computeDirection(mtx)
self.file.write("<DirectionalLight DEF=\"%s\" " % safeName)
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx,4),round(dy,4),round(dz,4)))
- def writePointLight(self, ob, lamp, world):
+ def writePointLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -303,29 +308,30 @@
ambi = 0
ambientIntensity = 0
- location=(ob.matrixWorld*MATWORLD).translationPart()
- intensity=min(lamp.energy/1.75,1.0)
- radius = lamp.dist
+ # location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
+ location= (mtx*MATWORLD).translationPart()
+
self.file.write("<PointLight DEF=\"%s\" " % safeName)
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
- self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
- self.file.write("radius=\"%s\" " % radius )
+ self.file.write("intensity=\"%s\" " % (round( min(lamp.energy/1.75,1.0) ,self.cp)))
+ self.file.write("radius=\"%s\" " % lamp.dist )
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
-
- def writeNode(self, ob):
+ '''
+ def writeNode(self, ob, mtx):
obname=str(ob.name)
if obname in self.namesStandard:
return
else:
- dx,dy,dz = self.computeDirection(ob)
- location=(ob.matrixWorld*MATWORLD).translationPart()
+ dx,dy,dz = self.computeDirection(mtx)
+ # location=(ob.matrixWorld*MATWORLD).translationPart()
+ location=(mtx*MATWORLD).translationPart()
self.writeIndented("<%s\n" % obname,1)
- self.writeIndented("# direction %s %s %s\n" % (round(dx,3),round(dy,3),round(dz,3)))
- self.writeIndented("# location %s %s %s\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
+ self.writeIndented("direction=\"%s %s %s\"\n" % (round(dx,3),round(dy,3),round(dz,3)))
+ self.writeIndented("location=\"%s %s %s\"\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
self.writeIndented("/>\n",-1)
self.writeIndented("\n")
-
+ '''
def secureName(self, name):
name = name + str(self.nodeID)
self.nodeID=self.nodeID+1
@@ -345,13 +351,13 @@
newname = name
return "%s" % (newname)
- def writeIndexedFaceSet(self, ob, world, normals = 0):
+ def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False):
imageMap={} # set of used images
sided={} # 'one':cnt , 'two':cnt
vColors={} # 'multi':1
meshName = self.cleanStr(ob.name)
- mesh=ob.getData(mesh=1)
- meshME = self.cleanStr(mesh.name)
+
+ meshME = self.cleanStr(ob.getData(mesh=1).name) # We dont care if its the mesh name or not
if len(mesh.faces) == 0: return
mode = 0
if mesh.faceUV:
@@ -371,7 +377,7 @@
elif not mode & Mesh.FaceModes.DYNAMIC and self.collnode == 0:
self.writeIndented("<Collision enabled=\"false\">\n",1)
self.collnode = 1
-
+
nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided, vColors)
if nIFSCnt > 1:
@@ -382,7 +388,8 @@
else:
bTwoSided=0
- mtx = ob.matrixWorld * MATWORLD
+ # mtx = ob.matrixWorld * MATWORLD # mtx is now passed
+ mtx = mtx * MATWORLD
loc= mtx.translationPart()
sca= mtx.scalePart()
@@ -456,12 +463,12 @@
elif hasImageTexture == 1:
self.writeTextureCoordinates(mesh)
#--- output coordinates
- self.writeCoordinates(ob, mesh, meshName)
+ self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
self.writingcoords = 1
self.writingtexture = 1
self.writingcolor = 1
- self.writeCoordinates(ob, mesh, meshName)
+ self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
#--- output textureCoordinates if UV texture used
if mesh.faceUV:
@@ -498,17 +505,23 @@
self.file.write("\n")
- def writeCoordinates(self, ob, mesh, meshName):
+ def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI = False):
# create vertex list and pre rotate -90 degrees X for VRML
if self.writingcoords == 0:
self.file.write('coordIndex="')
for face in mesh.faces:
fv = face.v
- if len(face)==4:
- self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index))
+
+ if len(face)==3:
+ self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
else:
- self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
+ if EXPORT_TRI:
+ self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
+ self.file.write("%i %i %i -1, " % (fv[0].index, fv[2].index, fv[3].index))
+ else:
+ self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index))
+
self.file.write("\">\n")
else:
#-- vertices
@@ -679,43 +692,74 @@
# export routine
##########################################################
- def export(self, scene, world, alltextures):
+ def export(self, scene, world, alltextures,\
+ EXPORT_APPLY_MODIFIERS = False,\
+ EXPORT_TRI= False,\
+ ):
+
print "Info: starting X3D export to " + self.filename + "..."
self.writeHeader()
- self.writeScript()
- # self.writeNavigationInfo(scene) # This seems to position me in some strange area I cant see the model (with BS Contact) - Campbell
+ # self.writeScript()
+ self.writeNavigationInfo(scene)
self.writeBackground(world, alltextures)
self.writeFog(world)
self.proto = 0
- for ob in scene.objects.context:
- objType=ob.type
- objName=ob.name
- self.matonly = 0
- if objType == "Camera":
@@ Diff output truncated at 10240 characters. @@
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