[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14719] trunk/blender/source/blender/src/ buttons_object.c:
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed May 7 14:23:51 CEST 2008
Revision: 14719
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14719
Author: blendix
Date: 2008-05-07 14:23:51 +0200 (Wed, 07 May 2008)
Log Message:
-----------
Bugfix: modified the tooltip to indicate that the maximum length option
for particle paths applies to children.
Modified Paths:
--------------
trunk/blender/source/blender/src/buttons_object.c
Modified: trunk/blender/source/blender/src/buttons_object.c
===================================================================
--- trunk/blender/source/blender/src/buttons_object.c 2008-05-07 08:59:43 UTC (rev 14718)
+++ trunk/blender/source/blender/src/buttons_object.c 2008-05-07 12:23:51 UTC (rev 14719)
@@ -4415,8 +4415,8 @@
uiDefButS(block, NUM, B_PART_RECALC, "Steps:", butx,(buty+=buth),butw,buth, &part->draw_step, 0.0, 7.0, 0, 0, "How many steps paths are drawn with (power of 2)");
uiDefButS(block, NUM, B_PART_REDRAW, "Render:", butx,(buty-=buth),butw,buth, &part->ren_step, 0.0, 9.0, 0, 0, "How many steps paths are rendered with (power of 2)");
- uiDefButBitI(block, TOG, PART_ABS_LENGTH, B_PART_RECALC, "Abs Length", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use maximum length in absolute blender units");
- uiDefButF(block, NUM, B_PART_RECALC, "Max Length:", butx,(buty-=buth),butw,buth, &part->abslength, 0.0, 10000.0, 1, 3, "Absolute path length");
+ uiDefButBitI(block, TOG, PART_ABS_LENGTH, B_PART_RECALC, "Abs Length", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use maximum length for children");
+ uiDefButF(block, NUM, B_PART_RECALC, "Max Length:", butx,(buty-=buth),butw,buth, &part->abslength, 0.0, 10000.0, 1, 3, "Absolute maximum path length for children, in blender units");
uiDefButF(block, NUMSLI, B_PART_RECALC, "RLength:", butx,(buty-=buth),butw,buth, &part->randlength, 0.0, 1.0, 1, 3, "Give path length a random variation");
uiBlockEndAlign(block);
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