[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14715] trunk/blender/source/blender/src/ drawobject.c: fix for [#10290] Wire object hid in the back of soled obj.

Campbell Barton ideasman42 at gmail.com
Wed May 7 02:37:38 CEST 2008


Revision: 14715
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14715
Author:   campbellbarton
Date:     2008-05-07 02:37:38 +0200 (Wed, 07 May 2008)

Log Message:
-----------
fix for [#10290] Wire object hid in the back of soled obj.

reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at 
all, if they were after an overlapping solid object in the scene (had this problem for peach too).

Modified Paths:
--------------
    trunk/blender/source/blender/src/drawobject.c

Modified: trunk/blender/source/blender/src/drawobject.c
===================================================================
--- trunk/blender/source/blender/src/drawobject.c	2008-05-06 23:58:15 UTC (rev 14714)
+++ trunk/blender/source/blender/src/drawobject.c	2008-05-07 00:37:38 UTC (rev 14715)
@@ -2425,19 +2425,23 @@
 	if (draw_wire) {
 			/* If drawing wire and drawtype is not OB_WIRE then we are
 				* overlaying the wires.
+				*
+				* UPDATE bug #10290 - With this wire-only objects can draw
+				* behind other objects depending on their order in the scene. 2x if 0's below. undo'ing zr's commit: r4059
 				*/
-
+#if 0
 		if (dt!=OB_WIRE) {
 			bglPolygonOffset(1.0);
 			glDepthMask(0);	// disable write in zbuffer, selected edge wires show better
 		}
-
+#endif
 		dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
-
+#if 0
 		if (dt!=OB_WIRE) {
 			glDepthMask(1);
 			bglPolygonOffset(0.0);
 		}
+#endif
 	}
 
 	dm->release(dm);





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