[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14715] trunk/blender/source/blender/src/ drawobject.c: fix for [#10290] Wire object hid in the back of soled obj.
Campbell Barton
ideasman42 at gmail.com
Wed May 7 02:37:38 CEST 2008
Revision: 14715
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14715
Author: campbellbarton
Date: 2008-05-07 02:37:38 +0200 (Wed, 07 May 2008)
Log Message:
-----------
fix for [#10290] Wire object hid in the back of soled obj.
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at
all, if they were after an overlapping solid object in the scene (had this problem for peach too).
Modified Paths:
--------------
trunk/blender/source/blender/src/drawobject.c
Modified: trunk/blender/source/blender/src/drawobject.c
===================================================================
--- trunk/blender/source/blender/src/drawobject.c 2008-05-06 23:58:15 UTC (rev 14714)
+++ trunk/blender/source/blender/src/drawobject.c 2008-05-07 00:37:38 UTC (rev 14715)
@@ -2425,19 +2425,23 @@
if (draw_wire) {
/* If drawing wire and drawtype is not OB_WIRE then we are
* overlaying the wires.
+ *
+ * UPDATE bug #10290 - With this wire-only objects can draw
+ * behind other objects depending on their order in the scene. 2x if 0's below. undo'ing zr's commit: r4059
*/
-
+#if 0
if (dt!=OB_WIRE) {
bglPolygonOffset(1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
}
-
+#endif
dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
-
+#if 0
if (dt!=OB_WIRE) {
glDepthMask(1);
bglPolygonOffset(0.0);
}
+#endif
}
dm->release(dm);
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