[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14248] trunk/blender/release/scripts/ flt_import.py: -> Slight fix for Face Weld code in FLT importer
Geoffrey Bantle
hairbat at yahoo.com
Wed Mar 26 17:45:19 CET 2008
Revision: 14248
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14248
Author: briggs
Date: 2008-03-26 17:45:18 +0100 (Wed, 26 Mar 2008)
Log Message:
-----------
-> Slight fix for Face Weld code in FLT importer
Slight fix for welding of faces that only share one vertex
Modified Paths:
--------------
trunk/blender/release/scripts/flt_import.py
Modified: trunk/blender/release/scripts/flt_import.py
===================================================================
--- trunk/blender/release/scripts/flt_import.py 2008-03-26 16:06:25 UTC (rev 14247)
+++ trunk/blender/release/scripts/flt_import.py 2008-03-26 16:45:18 UTC (rev 14248)
@@ -702,7 +702,7 @@
return False
def __floatcompare(self, __f1, __f2):
- epsilon = 0.01
+ epsilon = 0.1
if ((__f1 + epsilon) > __f2) and ((__f1 - epsilon) < __f2):
return True
return False
@@ -717,18 +717,18 @@
__match = 0
for __vert in __v1bface.verts:
for __vert2 in __v2bface.verts:
- if (abs(__vert.co[0] - __vert2.co[0]) <= limit) and (abs(__vert.co[1] - __vert2.co[1]) <= limit) and (abs(__vert.co[2] - __vert2.co[2]) <= limit): #this needs to be fixed!
- #if __vert2 in __weldmesh['Vertex Disk'][__vert] or __vert == __vert2:
+ #if (abs(__vert.co[0] - __vert2.co[0]) <= limit) and (abs(__vert.co[1] - __vert2.co[1]) <= limit) and (abs(__vert.co[2] - __vert2.co[2]) <= limit): #this needs to be fixed!
+ if __vert2 in __weldmesh['Vertex Disk'][__vert] or __vert == __vert2:
__match += 1
__matchvert = __vert2
#avoid faces sharing more than two verts
if __match > 2:
return False
-
#consistent winding for face normals
- if not self.__faceWinding(__weldmesh, __v1bface, __v2bface):
- return False
+ if __match == 2:
+ if not self.__faceWinding(__weldmesh, __v1bface, __v2bface):
+ return False
#second test: Compatible normals.Anything beyond almost exact opposite is 'ok'
__v1facenorm = self.__calcFaceNorm(__v1face)
@@ -742,6 +742,15 @@
__v1facenorm.normalize()
__v2facenorm.normalize()
+
+ if __match == 1:
+ #special case, look for comparison of normals angle
+ __angle = Blender.Mathutils.AngleBetweenVecs(__v1facenorm, __v2facenorm)
+ if __angle > 70.0:
+ return False
+
+
+
__v2facenorm = __v2facenorm.negate()
if self.__floatcompare(__v1facenorm[0], __v2facenorm[0]) and self.__floatcompare(__v1facenorm[1], __v2facenorm[1]) and self.__floatcompare(__v1facenorm[2], __v2facenorm[2]):
@@ -878,7 +887,6 @@
self.__replaceFaceVert(doubleface, doublevert, vertex)
for doublefaceindex in removeFaces:
weldmesh['Vertex Faces'][doublevert].remove(doublefaceindex)
-
#old faces first
oldindices = list()
for face in self.mesh.faces:
@@ -911,6 +919,7 @@
self.mesh.verts.delete(delverts)
+
#######################################################
## End Remove Doubles Replacement ##
#######################################################
@@ -1126,9 +1135,10 @@
Blender.Mesh.Mode(Blender.Mesh.SelectModes['VERTEX'])
self.mesh.sel= 1
self.header.scene.update(1) #slow!
+
#self.mesh.remDoubles(0.0001)
weldmesh = self.buildWeldMesh()
- self.weldFuseFaces(weldmesh)
+ welded = self.weldFuseFaces(weldmesh)
self.mesh.verts.delete(0) # remove the dummy vert
edgeHash = dict()
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