[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15366] branches/soc-2008-unclezeiv: svn merge -r 15303:15365 https://svn.blender.org/svnroot/bf-blender/trunk/ blender
Davide Vercelli
davide.vercelli at gmail.com
Fri Jun 27 03:23:38 CEST 2008
Revision: 15366
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15366
Author: unclezeiv
Date: 2008-06-27 03:23:26 +0200 (Fri, 27 Jun 2008)
Log Message:
-----------
svn merge -r 15303:15365 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Modified Paths:
--------------
branches/soc-2008-unclezeiv/extern/libredcode/debayer.c
branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
branches/soc-2008-unclezeiv/release/scripts/DirectX8Exporter.py
branches/soc-2008-unclezeiv/release/scripts/bpymodules/BPyArmature.py
branches/soc-2008-unclezeiv/source/blender/blenkernel/BKE_ipo.h
branches/soc-2008-unclezeiv/source/blender/blenkernel/intern/action.c
branches/soc-2008-unclezeiv/source/blender/blenkernel/intern/image.c
branches/soc-2008-unclezeiv/source/blender/blenkernel/intern/modifier.c
branches/soc-2008-unclezeiv/source/blender/blenkernel/intern/particle_system.c
branches/soc-2008-unclezeiv/source/blender/blenkernel/intern/sca.c
branches/soc-2008-unclezeiv/source/blender/blenlib/BLI_arithb.h
branches/soc-2008-unclezeiv/source/blender/blenlib/intern/arithb.c
branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c
branches/soc-2008-unclezeiv/source/blender/blenloader/intern/writefile.c
branches/soc-2008-unclezeiv/source/blender/imbuf/IMB_imbuf_types.h
branches/soc-2008-unclezeiv/source/blender/imbuf/intern/anim.c
branches/soc-2008-unclezeiv/source/blender/include/BIF_butspace.h
branches/soc-2008-unclezeiv/source/blender/include/BIF_interface.h
branches/soc-2008-unclezeiv/source/blender/include/BIF_oops.h
branches/soc-2008-unclezeiv/source/blender/include/butspace.h
branches/soc-2008-unclezeiv/source/blender/include/transform.h
branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_actuator_types.h
branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_controller_types.h
branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_object_types.h
branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_sensor_types.h
branches/soc-2008-unclezeiv/source/blender/nodes/intern/CMP_nodes/CMP_math.c
branches/soc-2008-unclezeiv/source/blender/python/api2_2x/CurNurb.c
branches/soc-2008-unclezeiv/source/blender/python/api2_2x/Mathutils.c
branches/soc-2008-unclezeiv/source/blender/python/api2_2x/doc/Curve.py
branches/soc-2008-unclezeiv/source/blender/render/intern/source/pipeline.c
branches/soc-2008-unclezeiv/source/blender/src/buttons_editing.c
branches/soc-2008-unclezeiv/source/blender/src/buttons_logic.c
branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c
branches/soc-2008-unclezeiv/source/blender/src/editmesh_mods.c
branches/soc-2008-unclezeiv/source/blender/src/editobject.c
branches/soc-2008-unclezeiv/source/blender/src/editseq.c
branches/soc-2008-unclezeiv/source/blender/src/editsima.c
branches/soc-2008-unclezeiv/source/blender/src/interface.c
branches/soc-2008-unclezeiv/source/blender/src/oops.c
branches/soc-2008-unclezeiv/source/blender/src/sequence.c
branches/soc-2008-unclezeiv/source/blender/src/space.c
branches/soc-2008-unclezeiv/source/blender/src/transform.c
branches/soc-2008-unclezeiv/source/blender/src/transform_constraints.c
branches/soc-2008-unclezeiv/source/blender/src/transform_snap.c
branches/soc-2008-unclezeiv/source/creator/creator.c
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_ActionActuator.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_ActionActuator.h
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_BlenderDataConversion.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_ShapeDeformer.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_ShapeDeformer.h
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_SkinDeformer.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/BL_SkinDeformer.h
branches/soc-2008-unclezeiv/source/gameengine/Converter/KX_ConvertActuators.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/KX_ConvertControllers.cpp
branches/soc-2008-unclezeiv/source/gameengine/Converter/KX_ConvertSensors.cpp
branches/soc-2008-unclezeiv/source/gameengine/Expressions/Value.cpp
branches/soc-2008-unclezeiv/source/gameengine/Expressions/Value.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_AlwaysSensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IActuator.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IActuator.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IController.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IController.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IObject.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_IObject.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_ISensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_ISensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_JoystickSensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_KeyboardSensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_LogicManager.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_MouseSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_MouseSensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_PropertySensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_PropertySensor.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_RandomSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_RandomSensor.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_BulletPhysicsController.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_GameObject.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_GameObject.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_IPhysicsController.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_MouseFocusSensor.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_ObjectActuator.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_ObjectActuator.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_RadarSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_RaySensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_RaySensor.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_Scene.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_SumoPhysicsController.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_TouchSensor.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_TouchSensor.h
branches/soc-2008-unclezeiv/source/gameengine/PyDoc/KX_GameObject.py
Added Paths:
-----------
branches/soc-2008-unclezeiv/release/scripts/animation_bake_constraints.py
branches/soc-2008-unclezeiv/release/scripts/c3d_import.py
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_NANDController.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_NANDController.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_NORController.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_NORController.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_XNORController.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_XNORController.h
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_XORController.cpp
branches/soc-2008-unclezeiv/source/gameengine/GameLogic/SCA_XORController.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_StateActuator.cpp
branches/soc-2008-unclezeiv/source/gameengine/Ketsji/KX_StateActuator.h
Modified: branches/soc-2008-unclezeiv/extern/libredcode/debayer.c
===================================================================
--- branches/soc-2008-unclezeiv/extern/libredcode/debayer.c 2008-06-27 01:05:31 UTC (rev 15365)
+++ branches/soc-2008-unclezeiv/extern/libredcode/debayer.c 2008-06-27 01:23:26 UTC (rev 15366)
@@ -9,8 +9,6 @@
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
float *o;
for (y = 0; y < height; y++) {
@@ -25,9 +23,9 @@
float y2 = (planes[3][i] & mask);
float y2p = (planes[3][i_p] & mask);
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y_[4] = {y1 / pix_max,
(y2 + y2p)/2 / pix_max,
@@ -68,8 +66,6 @@
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
for (y = 0; y < height; y++) {
float *o = out + width * (height - y - 1);
@@ -80,9 +76,9 @@
float cr = (planes[2][i] & mask) - pix_max/2;
float y2 = (planes[3][i] & mask);
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y = (y1 + y2)/2 / pix_max;
@@ -101,8 +97,6 @@
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
for (y = 0; y < height; y += 2) {
float *o = out + (width/2) * (height/2 - y/2 - 1);
@@ -113,9 +107,9 @@
float cr = (planes[2][i] & mask) - pix_max/2;
float y2 = planes[3][i] & mask;
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y = (y1 + y2)/2 / pix_max;
Modified: branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
===================================================================
--- branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj 2008-06-27 01:05:31 UTC (rev 15365)
+++ branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj 2008-06-27 01:23:26 UTC (rev 15366)
@@ -396,6 +396,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
</File>
<File
@@ -425,6 +431,12 @@
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
</File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.cpp">
+ </File>
</Filter>
<Filter
Name="Header Files"
@@ -499,6 +511,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
</File>
<File
@@ -528,6 +546,12 @@
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
</File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.h">
+ </File>
</Filter>
</Files>
<Globals>
Modified: branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj 2008-06-27 01:05:31 UTC (rev 15365)
+++ branches/soc-2008-unclezeiv/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj 2008-06-27 01:23:26 UTC (rev 15366)
@@ -463,6 +463,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
</File>
<File
@@ -475,6 +478,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp">
</File>
<File
@@ -684,6 +690,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
</File>
<File
@@ -696,6 +705,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h">
</File>
<File
Modified: branches/soc-2008-unclezeiv/release/scripts/DirectX8Exporter.py
===================================================================
--- branches/soc-2008-unclezeiv/release/scripts/DirectX8Exporter.py 2008-06-27 01:05:31 UTC (rev 15365)
+++ branches/soc-2008-unclezeiv/release/scripts/DirectX8Exporter.py 2008-06-27 01:23:26 UTC (rev 15366)
@@ -6,9 +6,9 @@
# Group: 'Export'
# Tooltip: 'Export to DirectX text file format format for XNA Animation Component Library.'
"""
-__author__ = "minahito (original:Arben (Ben) Omari)"
-__url__ = ("blender", "blenderartists.org", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it")
-__version__ = "3.0"
+__author__ = "vertex color exporting feature is added by mnemoto (original:minahito (original:Arben (Ben) Omari))"
+__url__ = ("blender", "elysiun", "Adjuster's site http://sunday-lab.blogspot.com/, Author's site http://www.omariben.too.it","Adjuster's site http://ex.homeunix.net/")
+__version__ = "3.1"
__bpydoc__ = """\
This script exports a Blender mesh with armature to DirectX 8's text file
@@ -444,6 +444,7 @@
self.writeMeshMaterialList(obj, mesh, tex)
self.writeMeshNormals(obj, mesh)
self.writeMeshTextureCoords(obj, mesh)
+ self.writeMeshVertexColors(obj, mesh)
self.file.write(" } // End of the Mesh %s \n" % (obj.name))
@@ -464,6 +465,7 @@
self.writeMeshMaterialList(obj, mesh, tex)
self.writeMeshNormals(obj, mesh)
self.writeMeshTextureCoords(obj, mesh)
+ self.writeMeshVertexColors(obj, mesh)
self.file.write(" }\n")
self.file.write("}\n")
ind = objs.index(obj)
@@ -1047,6 +1049,32 @@
self.file.write(",\n")
self.file.write("} //End of MeshTextureCoords\n")
+
+ #***********************************************
+ #MESH VORTEX COLORS
+ #***********************************************
+ def writeMeshVertexColors(self, name, mesh):
+ if mesh.hasVertexColours():
+ self.file.write("MeshVertexColors {\n")
+ #VERTICES NUMBER
+ numvert = reduce( lambda i,f: len(f)+i, mesh.faces, 0)
+ self.file.write("%d;\n" % (numvert))
+ #VERTEX COLORS
+
+ vcounter =0
+ for f in mesh.faces:
+ col = f.col
+ for i,c in enumerate(col):
+ # Note vcol alpha has no meaning
+ self.file.write("%d;%f;%f;%f;%f;" % (vcounter,c.r/255.0, c.g/255.0, c.b/255.0, 1.0)) # c.a/255.0))
+ vcounter+=1
+ if vcounter == numvert :
+ self.file.write(";\n")
+ else :
+ self.file.write(",\n")
+
+ self.file.write("} //End of MeshVertexColors\n")
+
#***********************************************#***********************************************#***********************************************
#***********************************************
#FRAMES
Copied: branches/soc-2008-unclezeiv/release/scripts/animation_bake_constraints.py (from rev 15365, trunk/blender/release/scripts/animation_bake_constraints.py)
===================================================================
--- branches/soc-2008-unclezeiv/release/scripts/animation_bake_constraints.py (rev 0)
+++ branches/soc-2008-unclezeiv/release/scripts/animation_bake_constraints.py 2008-06-27 01:23:26 UTC (rev 15366)
@@ -0,0 +1,800 @@
+#!BPY
+
+"""
+Name: 'Bake Constraints'
+Blender: 246
+Group: 'Animation'
+Tooltip: 'Bake a Constrained object/rig to IPOs'
+Fillename: 'Bake_Constraint.py'
+"""
+
+__author__ = "Roger Wickes (rogerwickes(at)yahoo.com)"
+__script__ = "Bake Constraints"
+__version__ = "0.6"
+__url__ = ["Communicate problems and errors, http://www.blenderartists.com/forum/private.php?do=newpm to PapaSmurf"]
+__email__= ["Roger Wickes, rogerwickes at yahoo.com", "scripts"]
+__bpydoc__ = """\
+
+bake_constraints
+
+This script bakes the real-world LocRot of an object (the net effect of any constraints -
+(Copy, Limit, Track, Follow, - that affect Location, Rotation)
+(usually one constrained to match another's location and/or Tracked to another)
+and creates a clone with a set of Ipo Curves named Ipo<objname>
+These curves control a non-constrained object and thus make it mimic the constrained object
+Actions can be then be edited without the need for the drivers/constraining objects
+
+Developed for use with MoCap data, where a bone is constrained to point at an empty
+moving through space and time. This records the actual locrot of the armature
+so that the motion can be edited, reoriented, scaled, and used as NLA Actions
+
+see also wiki Scripts/Manual/ Sandbox/Animation/Bake_Constraints (tbd)
+
+Usage:<br>
+ - Select the reference Object(s) you want to bake <br>
+ - Set the frame range to bake in the Anim Panel <br>
@@ Diff output truncated at 10240 characters. @@
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