[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15352] trunk/blender: BGE patch 15044 approved: Edit Object Dynamics Actuator.
Benoit Bolsee
benoit.bolsee at online.be
Wed Jun 25 16:09:24 CEST 2008
Revision: 15352
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15352
Author: ben2610
Date: 2008-06-25 16:09:15 +0200 (Wed, 25 Jun 2008)
Log Message:
-----------
BGE patch 15044 approved: Edit Object Dynamics Actuator.
Add enable/disable dynamics actuator under the "Edit Object" category.
The Enable/disable rigid body option is also availale but not implemented.
Modified Paths:
--------------
trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
trunk/blender/source/blender/makesdna/DNA_actuator_types.h
trunk/blender/source/blender/src/buttons_logic.c
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
Added Paths:
-----------
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
Modified: trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj 2008-06-25 14:09:15 UTC (rev 15352)
@@ -463,6 +463,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
</File>
<File
@@ -687,6 +690,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
</File>
<File
Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2008-06-25 14:09:15 UTC (rev 15352)
@@ -81,7 +81,7 @@
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
short localflag; /* flag for the lin. vel: apply locally */
- short pad;
+ short dyn_operation;
} bEditObjectActuator;
typedef struct bSceneActuator {
@@ -360,11 +360,12 @@
/* editObjectActuator->type */
#define ACT_EDOB_ADD_OBJECT 0
#define ACT_EDOB_END_OBJECT 1
-#define ACT_EDOB_REPLACE_MESH 2
+#define ACT_EDOB_REPLACE_MESH 2
#define ACT_EDOB_TRACK_TO 3
-#define ACT_EDOB_MAKE_CHILD 4
-#define ACT_EDOB_END_CHILD 5
+#define ACT_EDOB_DYNAMICS 4
+
+
/* editObjectActuator->flag */
#define ACT_TRACK_3D 1
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/blender/src/buttons_logic.c 2008-06-25 14:09:15 UTC (rev 15352)
@@ -1940,8 +1940,15 @@
uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
}
-
- str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3";
+ else if(eoa->type==ACT_EDOB_DYNAMICS) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-44, (width-80), 19, &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
+ }
+ str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4";
uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
yco-= ysize;
Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2008-06-25 14:09:15 UTC (rev 15352)
@@ -62,6 +62,7 @@
#include "KX_SCA_EndObjectActuator.h"
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
+#include "KX_SCA_DynamicActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -602,7 +603,16 @@
blenderobject->upflag
);
baseact = tmptrackact;
+ break;
}
+ case ACT_EDOB_DYNAMICS:
+ {
+ KX_SCA_DynamicActuator* tmpdynact
+ = new KX_SCA_DynamicActuator(gameobj,
+ editobact->dyn_operation
+ );
+ baseact = tmpdynact;
+ }
}
break;
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-06-25 14:09:15 UTC (rev 15352)
@@ -1283,17 +1283,7 @@
PyObject* args,
PyObject* kwds)
{
- if (m_bSuspendDynamics)
- {
- Py_Return;
- }
-
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->SuspendDynamics();
- }
- m_bSuspendDynamics = true;
-
+ SuspendDynamics();
Py_Return;
}
@@ -1303,18 +1293,7 @@
PyObject* args,
PyObject* kwds)
{
-
- if (!m_bSuspendDynamics)
- {
- Py_Return;
- }
-
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->RestoreDynamics();
- }
- m_bSuspendDynamics = false;
-
+ RestoreDynamics();
Py_Return;
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-06-25 14:09:15 UTC (rev 15352)
@@ -46,7 +46,7 @@
#include "GEN_HashedPtr.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h" /* for m_anim_framerate */
-
+#include "KX_IPhysicsController.h" /* for suspend/resume */
#define KX_OB_DYNAMIC 1
@@ -652,6 +652,32 @@
*/
void Resume(void);
+ void SuspendDynamics(void) {
+ if (m_bSuspendDynamics)
+ {
+ return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics();
+ }
+ m_bSuspendDynamics = true;
+ }
+
+ void RestoreDynamics(void) {
+ if (!m_bSuspendDynamics)
+ {
+ return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
+ m_bSuspendDynamics = false;
+ }
+
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
/**
* @section Python interface functions.
Added: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (rev 0)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp 2008-06-25 14:09:15 UTC (rev 15352)
@@ -0,0 +1,206 @@
+//
+// Adjust dynamics settins for this object
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL LICENSE BLOCK *****
+
+//
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_DynamicActuator.cpp
+
+// Please look here for revision history.
+
+#include "KX_SCA_DynamicActuator.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+ PyTypeObject
+
+KX_SCA_DynamicActuator::
+
+Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_DynamicActuator",
+ sizeof(KX_SCA_DynamicActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_SCA_DynamicActuator::Parents[] = {
+ &KX_SCA_DynamicActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation),
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation),
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SCA_DynamicActuator::_getattr(const STR_String& attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setOperation */
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, setOperation,
+"setOperation(operation?)\n"
+"\t - operation? : type of dynamic operation\n"
+"\t 0 = restore dynamics\n"
+"\t 1 = disable dynamics\n"
+"\t 2 = enable rigid body\n"
+"\t 3 = disable rigid body\n"
+"Change the dynamic status of the parent object.\n")
+{
+ int dyn_operation;
+
+ if (!PyArg_ParseTuple(args, "i", &dyn_operation))
+ {
+ return NULL;
+ }
+ if (dyn_operation <0 || dyn_operation>3) {
+ PyErr_SetString(PyExc_IndexError, "Dynamic Actuator's setOperation() range must be between 0 and 3");
+ return NULL;
+ }
+ m_dyn_operation= dyn_operation;
+ Py_Return;
+}
+
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, getOperation,
+"getOperation() -> integer\n"
+"Returns the operation type of this actuator.\n"
+)
+{
+ return PyInt_FromLong((long)m_dyn_operation);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
+ short dyn_operation,
+ PyTypeObject* T) :
+
+ SCA_IActuator(gameobj, T),
+ m_dyn_operation(dyn_operation)
+{
+} /* End of constructor */
+
+
+KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
@@ Diff output truncated at 10240 characters. @@
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