[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15276] trunk/blender/source/gameengine/ Ketsji/KX_GameObject.cpp: BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix operations
Benoit Bolsee
benoit.bolsee at online.be
Wed Jun 18 23:22:25 CEST 2008
Revision: 15276
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15276
Author: ben2610
Date: 2008-06-18 23:22:17 +0200 (Wed, 18 Jun 2008)
Log Message:
-----------
BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix operations
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-06-18 21:16:29 UTC (rev 15275)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-06-18 21:22:17 UTC (rev 15276)
@@ -646,8 +646,8 @@
MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
- MT_Vector3 velocity(0.0,0.0,0.0);
- MT_Matrix3x3 ori, locvel;
+ MT_Vector3 velocity(0.0,0.0,0.0), locvel;
+ MT_Matrix3x3 ori;
int i, j;
if (m_pPhysicsController1)
{
@@ -657,11 +657,8 @@
{
ori = GetSGNode()->GetWorldOrientation();
- for(i=0; i < 3; i++)
- for(j=0; j < 3; j++)
- locvel[i][j]= velocity[i]*ori[i][j];
- for(i=0; i < 3; i++)
- velocity[i] = locvel[0][i] + locvel[1][i] + locvel[2][i];
+ locvel = velocity * ori;
+ return locvel;
}
}
return velocity;
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