[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15264] trunk/blender/source:
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Jun 18 12:31:24 CEST 2008
Revision: 15264
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15264
Author: blendix
Date: 2008-06-18 12:30:14 +0200 (Wed, 18 Jun 2008)
Log Message:
-----------
* Fix for a crash in game engine vertex array drawing with texfaces.
* For 2D filters, don't require opengl 2.0 but just the extensions,
so it works on computers without full 2.0 support too.
* In debug mode, don't print memory statistics for preview render.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-18 09:52:31 UTC (rev 15263)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-18 10:30:14 UTC (rev 15264)
@@ -4434,7 +4434,7 @@
LampRen *lar;
/* statistics for debugging render memory usage */
- if(G.f & G_DEBUG) {
+ if((G.f & G_DEBUG) && (G.rendering)) {
if((re->r.scemode & R_PREVIEWBUTS)==0) {
BKE_image_print_memlist();
MEM_printmemlist_stats();
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-06-18 09:52:31 UTC (rev 15263)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-06-18 10:30:14 UTC (rev 15264)
@@ -54,11 +54,13 @@
RAS_2DFilterManager::RAS_2DFilterManager():
-texturewidth(-1), textureheight(-1),
+texname(-1), texturewidth(-1), textureheight(-1),
canvaswidth(-1), canvasheight(-1),
-numberoffilters(0),texname(-1)
+numberoffilters(0)
{
- isshadersupported = GLEW_VERSION_2_0;
+ isshadersupported = GLEW_ARB_shader_objects &&
+ GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
+
if(!isshadersupported)
{
std::cout<<"shaders not supported!" << std::endl;
@@ -81,7 +83,6 @@
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
{
GLuint program = 0;
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
GLint success;
@@ -117,7 +118,7 @@
std::cout << "2dFilters - Shader program validation error" << std::endl;
return 0;
}
-#endif
+
return program;
}
@@ -151,7 +152,6 @@
void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
{
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLint uniformLoc;
glUseProgramObjectARB(shaderprogram);
uniformLoc = glGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
@@ -178,14 +178,11 @@
{
glUniform1fARB(uniformLoc,textureheight);
}
-#endif
}
void RAS_2DFilterManager::EndShaderProgram()
{
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
glUseProgramObjectARB(0);
-#endif
}
void RAS_2DFilterManager::SetupTexture()
@@ -295,7 +292,6 @@
{
if(!isshadersupported)
return;
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
if(pass<0 || pass>=MAX_RENDER_PASS)
return;
@@ -336,5 +332,4 @@
m_filters[pass] = CreateShaderProgram(mode);
m_enabled[pass] = 1;
}
-#endif
}
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp 2008-06-18 09:52:31 UTC (rev 15263)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp 2008-06-18 10:30:14 UTC (rev 15264)
@@ -142,6 +142,9 @@
glColor3d(0,0,0);
}
+ EnableTextures(false);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
// use glDrawElements to draw each vertexarray
for (vt=0;vt<vertexarrays.size();vt++)
{
@@ -168,6 +171,8 @@
}
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays,
@@ -281,6 +286,8 @@
break;
}
}
+
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if(GLEW_ARB_vertex_program) {
@@ -359,10 +366,14 @@
break;
}
}
+
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(texco_num) {
+ if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
}
if(GLEW_ARB_vertex_program) {
@@ -383,5 +394,10 @@
}
}
}
+
+ if(!enable) {
+ m_last_texco_num = 0;
+ m_last_attrib_num = 0;
+ }
}
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