[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15262] trunk/blender/source/gameengine/ Ketsji/KX_RayCast.cpp: bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because in some cases the ray_cast sensor could crash blender.
Campbell Barton
ideasman42 at gmail.com
Wed Jun 18 11:07:53 CEST 2008
Revision: 15262
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15262
Author: campbellbarton
Date: 2008-06-18 11:06:51 +0200 (Wed, 18 Jun 2008)
Log Message:
-----------
bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because in some cases the ray_cast sensor could crash blender.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp 2008-06-18 07:03:47 UTC (rev 15261)
+++ trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp 2008-06-18 09:06:51 UTC (rev 15262)
@@ -49,7 +49,7 @@
//
// returns true if an object was found, false if not.
MT_Point3 frompoint(_frompoint);
- const MT_Vector3 todir( (topoint - frompoint).normalized() );
+ const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
PHY_IPhysicsController* hit_controller;
PHY__Vector3 phy_pos;
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