[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15237] branches/blender-2.47: branches/ blender-2.47

Diego Borghetti bdiego at gmail.com
Sun Jun 15 23:03:43 CEST 2008


Revision: 15237
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15237
Author:   bdiego
Date:     2008-06-15 23:02:42 +0200 (Sun, 15 Jun 2008)

Log Message:
-----------
branches/blender-2.47

Merge from trunk:
	Revision: 15211
	Revision: 15219
	Revision: 15225
	Revision: 15230
	Revision: 15234

Modified Paths:
--------------
    branches/blender-2.47/intern/ghost/intern/GHOST_SystemX11.cpp
    branches/blender-2.47/source/blender/blenkernel/intern/object.c
    branches/blender-2.47/source/blender/src/buttons_editing.c
    branches/blender-2.47/source/blender/src/drawaction.c
    branches/blender-2.47/source/blender/src/usiblender.c
    branches/blender-2.47/source/blender/src/view.c

Modified: branches/blender-2.47/intern/ghost/intern/GHOST_SystemX11.cpp
===================================================================
--- branches/blender-2.47/intern/ghost/intern/GHOST_SystemX11.cpp	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/intern/ghost/intern/GHOST_SystemX11.cpp	2008-06-15 21:02:42 UTC (rev 15237)
@@ -488,12 +488,12 @@
 					data.changed = 1;
 					data.delta = xcme.data.s[8] - data.time;
 					data.time = xcme.data.s[8];
-					data.tx = xcme.data.s[2];
-					data.ty = xcme.data.s[3];
-					data.tz = xcme.data.s[4];
+					data.tx = xcme.data.s[2] >> 2;
+					data.ty = xcme.data.s[3] >> 2;
+					data.tz = xcme.data.s[4] >> 2;
 					data.rx = xcme.data.s[5];
 					data.ry = xcme.data.s[6];
-					data.rz = xcme.data.s[7];
+					data.rz =-xcme.data.s[7];
 					g_event = new GHOST_EventNDOF(getMilliSeconds(),
 					                              GHOST_kEventNDOFMotion,
 					                              window, data);

Modified: branches/blender-2.47/source/blender/blenkernel/intern/object.c
===================================================================
--- branches/blender-2.47/source/blender/blenkernel/intern/object.c	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/source/blender/blenkernel/intern/object.c	2008-06-15 21:02:42 UTC (rev 15237)
@@ -1100,6 +1100,8 @@
 {
 	bPoseChannel *chan;
 	
+	/* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
+	obn->pose= NULL;
 	copy_pose(&obn->pose, ob->pose, 1);	/* 1 = copy constraints */
 
 	for (chan = obn->pose->chanbase.first; chan; chan=chan->next){

Modified: branches/blender-2.47/source/blender/src/buttons_editing.c
===================================================================
--- branches/blender-2.47/source/blender/src/buttons_editing.c	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/source/blender/src/buttons_editing.c	2008-06-15 21:02:42 UTC (rev 15237)
@@ -2402,7 +2402,7 @@
 				but= uiDefBut(block, BUT, B_MODIFIER_RECALC, "Bind", lx,(cy-=24), buttonWidth,19, 0, 0, 0, 0, 0, "Bind mesh to cage");
 				uiButSetFunc(but,modifiers_bindMeshDeform,ob,md);
 				uiDefButS(block, NUM, B_NOP, "Precision:", lx,(cy-19), buttonWidth/2 + 20,19, &mmd->gridsize, 2, 10, 0.5, 0, "The grid size for binding");
-				uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Invert vertex group influence");
+				uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Recompute binding dynamically on top of other deformers like Shape Keys (slower and more memory consuming!)");
 			}
 			uiBlockEndAlign(block);
 		} else if (md->type==eModifierType_ParticleSystem) {

Modified: branches/blender-2.47/source/blender/src/drawaction.c
===================================================================
--- branches/blender-2.47/source/blender/src/drawaction.c	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/source/blender/src/drawaction.c	2008-06-15 21:02:42 UTC (rev 15237)
@@ -730,7 +730,7 @@
 		
 		for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
 			pchan= get_pose_channel(ob->pose, achan->name);
-			if (pchan) {
+			if (pchan && pchan->bone) {
 				if ((pchan->bone->layer & arm->layer)==0)
 					achan->flag |= ACHAN_HIDDEN;
 				else if (pchan->bone->flag & BONE_HIDDEN_P)

Modified: branches/blender-2.47/source/blender/src/usiblender.c
===================================================================
--- branches/blender-2.47/source/blender/src/usiblender.c	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/source/blender/src/usiblender.c	2008-06-15 21:02:42 UTC (rev 15237)
@@ -925,7 +925,7 @@
 
 		writeBlog();
 	} else {
-		error("%s", err);
+		error("failed to write blend file: %s", err);
 	}
 
 	waitcursor(0);
@@ -940,7 +940,10 @@
 		
 	/*  force save as regular blend file */
 	write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
-	BLO_write_file(tstr, write_flags, &err);
+	
+	if (!BLO_write_file(tstr, write_flags, &err)) {
+		error("failed writing defaults: %s", err);
+	}
 }
 
 void BIF_write_autosave(void)
@@ -952,7 +955,9 @@
 
 		/*  force save as regular blend file */
 	write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
-	BLO_write_file(tstr, write_flags, &err);
+	if (!BLO_write_file(tstr, write_flags, &err)) {
+		fprintf(stderr, "failed to write autosave: %s\n", err); /* using error(...) is too annoying here */
+	}
 }
 
 /* remove temp files assosiated with this blend file when quitting, loading or saving in a new path */

Modified: branches/blender-2.47/source/blender/src/view.c
===================================================================
--- branches/blender-2.47/source/blender/src/view.c	2008-06-15 17:55:23 UTC (rev 15236)
+++ branches/blender-2.47/source/blender/src/view.c	2008-06-15 21:02:42 UTC (rev 15237)
@@ -711,11 +711,12 @@
 
 
 	// Apply rotation
+	// Rotations feel relatively faster than translations only in fly mode, so
+	// we have no choice but to fix that here (not in the plugins)
+	rvec[0] = -0.5 * dval[3];
+	rvec[1] = -0.5 * dval[4];
+	rvec[2] = -0.5 * dval[5];
 
-	rvec[0] = -dval[3];
-	rvec[1] = -dval[4];
-	rvec[2] = dval[5];
-
 	// rotate device x and y by view z
 
 	Mat3CpyMat4(mat, G.vd->viewinv);
@@ -782,8 +783,7 @@
 		return;
 	}
 	
-		// dist correction from other movement devices
-		
+	// dist correction from other movement devices	
 	if((dz_flag)||G.vd->dist==0) {
 		dz_flag = 0;
 		G.vd->dist = m_dist;
@@ -1124,6 +1124,8 @@
     float reverse;
     float diff[4];
     float d, curareaX, curareaY;
+    float mat[3][3];
+    float upvec[3];
 
     /* Sensitivity will control how fast the view rotates.  The value was
      * obtained experimentally by tweaking until the author didn't get dizzy watching.
@@ -1144,6 +1146,16 @@
 		use_sel = 1;
 	}
 
+    if((dz_flag)||G.vd->dist==0) {
+		dz_flag = 0;
+		G.vd->dist = m_dist;
+		upvec[0] = upvec[1] = 0;
+		upvec[2] = G.vd->dist;
+		Mat3CpyMat4(mat, G.vd->viewinv);
+		Mat3MulVecfl(mat, upvec);
+		VecAddf(G.vd->ofs, G.vd->ofs, upvec);
+	}
+
     /*----------------------------------------------------
 	 * sometimes this routine is called from headerbuttons
      * viewmove needs to refresh the screen
@@ -1170,25 +1182,25 @@
 				filterNDOFvalues(fval);
 	
 	
-	// put scaling back here, was previously in ghostwinlay
-            fval[0] = fval[0]  * (1.0f/800.0f);
-            fval[1] = fval[1]  * (1.0f/800.0f);
-            fval[2] = fval[2] * (1.0f/800.0f);
-            fval[3] = fval[3]  * 0.00005f;
-            fval[4] = fval[4]  * 0.00005f;
-            fval[5] = fval[5] * 0.00005f;
-            fval[6] = fval[6]  / 1000000.0f;
+    // put scaling back here, was previously in ghostwinlay
+    fval[0] = fval[0] * (1.0f/1200.0f);
+    fval[1] = fval[1] * (1.0f/1200.0f);
+    fval[2] = fval[2] * (1.0f/1200.0f);
+    fval[3] = fval[3] * 0.00005f;
+    fval[4] =-fval[4] * 0.00005f;
+    fval[5] = fval[5] * 0.00005f;
+    fval[6] = fval[6] / 1000000.0f;
 			
-	// scale more if not in perspective mode
-			if (G.vd->persp == V3D_ORTHO) {
-				fval[0] = fval[0] * 0.05f;
-				fval[1] = fval[1] * 0.05f;
-				fval[2] = fval[2] * 0.05f;
-				fval[3] = fval[3] * 0.9f;
-				fval[4] = fval[4] * 0.9f;
-				fval[5] = fval[5] * 0.9f;
-				zsens *= 8;
-			}
+    // scale more if not in perspective mode
+    if (G.vd->persp == V3D_ORTHO) {
+        fval[0] = fval[0] * 0.05f;
+        fval[1] = fval[1] * 0.05f;
+        fval[2] = fval[2] * 0.05f;
+        fval[3] = fval[3] * 0.9f;
+        fval[4] = fval[4] * 0.9f;
+        fval[5] = fval[5] * 0.9f;
+        zsens *= 8;
+    }
 			
 	
     /* set object offset */





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