[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15231] trunk/blender/source/gameengine: bugfix, clip alpha wasn't working in the GE, not happy with these functions, they probably need bigger changes not to assume all alpha requires face sorting with a disabled depth buffer ,

Campbell Barton ideasman42 at gmail.com
Sun Jun 15 11:44:19 CEST 2008


Revision: 15231
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15231
Author:   campbellbarton
Date:     2008-06-15 11:43:24 +0200 (Sun, 15 Jun 2008)

Log Message:
-----------
bugfix, clip alpha wasn't working in the GE, not happy with these functions, they probably need bigger changes not to assume all alpha requires face sorting with a disabled depth buffer,

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2008-06-15 08:56:11 UTC (rev 15230)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2008-06-15 09:43:24 UTC (rev 15231)
@@ -542,7 +542,7 @@
 		material->amb			= mat->amb;
 
 		// set alpha testing without z-sorting
-		if( ( validface && (!tface->transp)) && mat->mode & MA_ZTRA) {
+		if( ( validface && (!(tface->transp &~ TF_CLIP))) && mat->mode & MA_ZTRA) {
 			// sets the RAS_IPolyMaterial::m_flag |RAS_FORCEALPHA
 			// this is so we don't have the overhead of the z-sorting code
 			material->ras_mode|=ALPHA_TEST;
@@ -598,7 +598,7 @@
 		material->ras_mode |= ( (tface->mode & TF_DYNAMIC)!= 0 )?COLLIDER:0;
 		material->transp = tface->transp;
 		
-		if(tface->transp)
+		if(tface->transp&~TF_CLIP)
 			material->ras_mode |= TRANSP;
 
 		material->tile	= tface->tile;
@@ -947,7 +947,7 @@
 						// Use texface colors if available
 						//TF_DYNAMIC means the polygon is a collision face
 						collider = ((tface->mode & TF_DYNAMIC) != 0);
-						transp = tface->transp;
+						transp = tface->transp &~ TF_CLIP;
 						tile = tface->tile;
 						mode = tface->mode;
 						

Modified: trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp	2008-06-15 08:56:11 UTC (rev 15230)
+++ trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp	2008-06-15 09:43:24 UTC (rev 15231)
@@ -493,7 +493,7 @@
 		glDisable(GL_BLEND); 
 		glEnable ( GL_ALPHA_TEST );
 		glAlphaFunc(GL_GREATER, 0.5f);
-		return true;
+		return false;
 	}
 	return false;
 }





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