[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15228] branches/apricot: svn merge -r15223:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ blender/
Campbell Barton
ideasman42 at gmail.com
Sun Jun 15 00:38:29 CEST 2008
Revision: 15228
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15228
Author: campbellbarton
Date: 2008-06-15 00:37:33 +0200 (Sun, 15 Jun 2008)
Log Message:
-----------
svn merge -r15223:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Modified Paths:
--------------
branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp
branches/apricot/source/blender/blenkernel/BKE_scene.h
branches/apricot/source/blender/src/view.c
branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp
===================================================================
--- branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp 2008-06-14 20:42:15 UTC (rev 15227)
+++ branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp 2008-06-14 22:37:33 UTC (rev 15228)
@@ -488,12 +488,12 @@
data.changed = 1;
data.delta = xcme.data.s[8] - data.time;
data.time = xcme.data.s[8];
- data.tx = xcme.data.s[2];
- data.ty = xcme.data.s[3];
- data.tz = xcme.data.s[4];
+ data.tx = xcme.data.s[2] >> 2;
+ data.ty = xcme.data.s[3] >> 2;
+ data.tz = xcme.data.s[4] >> 2;
data.rx = xcme.data.s[5];
data.ry = xcme.data.s[6];
- data.rz = xcme.data.s[7];
+ data.rz =-xcme.data.s[7];
g_event = new GHOST_EventNDOF(getMilliSeconds(),
GHOST_kEventNDOFMotion,
window, data);
Modified: branches/apricot/source/blender/blenkernel/BKE_scene.h
===================================================================
--- branches/apricot/source/blender/blenkernel/BKE_scene.h 2008-06-14 20:42:15 UTC (rev 15227)
+++ branches/apricot/source/blender/blenkernel/BKE_scene.h 2008-06-14 22:37:33 UTC (rev 15228)
@@ -53,7 +53,7 @@
}
/* note; doesn't work when scene is empty */
-#define SETLOOPER(s, b) sce= s, b= sce->base.first; b; b= (b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
+#define SETLOOPER(s, b) sce= s, b= (Base*)sce->base.first; b; b= (Base*)(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
void free_avicodecdata(struct AviCodecData *acd);
Modified: branches/apricot/source/blender/src/view.c
===================================================================
--- branches/apricot/source/blender/src/view.c 2008-06-14 20:42:15 UTC (rev 15227)
+++ branches/apricot/source/blender/src/view.c 2008-06-14 22:37:33 UTC (rev 15228)
@@ -753,11 +753,12 @@
// Apply rotation
+ // Rotations feel relatively faster than translations only in fly mode, so
+ // we have no choice but to fix that here (not in the plugins)
+ rvec[0] = -0.5 * dval[3];
+ rvec[1] = -0.5 * dval[4];
+ rvec[2] = -0.5 * dval[5];
- rvec[0] = -dval[3];
- rvec[1] = -dval[4];
- rvec[2] = dval[5];
-
// rotate device x and y by view z
Mat3CpyMat4(mat, G.vd->viewinv);
@@ -900,8 +901,7 @@
return;
}
- // dist correction from other movement devices
-
+ // dist correction from other movement devices
if((dz_flag)||G.vd->dist==0) {
dz_flag = 0;
G.vd->dist = m_dist;
@@ -1284,6 +1284,8 @@
float reverse;
float diff[4];
float d, curareaX, curareaY;
+ float mat[3][3];
+ float upvec[3];
/* Sensitivity will control how fast the view rotates. The value was
* obtained experimentally by tweaking until the author didn't get dizzy watching.
@@ -1304,6 +1306,16 @@
use_sel = 1;
}
+ if((dz_flag)||G.vd->dist==0) {
+ dz_flag = 0;
+ G.vd->dist = m_dist;
+ upvec[0] = upvec[1] = 0;
+ upvec[2] = G.vd->dist;
+ Mat3CpyMat4(mat, G.vd->viewinv);
+ Mat3MulVecfl(mat, upvec);
+ VecAddf(G.vd->ofs, G.vd->ofs, upvec);
+ }
+
/*----------------------------------------------------
* sometimes this routine is called from headerbuttons
* viewmove needs to refresh the screen
@@ -1330,25 +1342,25 @@
filterNDOFvalues(fval);
- // put scaling back here, was previously in ghostwinlay
- fval[0] = fval[0] * (1.0f/800.0f);
- fval[1] = fval[1] * (1.0f/800.0f);
- fval[2] = fval[2] * (1.0f/800.0f);
- fval[3] = fval[3] * 0.00005f;
- fval[4] = fval[4] * 0.00005f;
- fval[5] = fval[5] * 0.00005f;
- fval[6] = fval[6] / 1000000.0f;
+ // put scaling back here, was previously in ghostwinlay
+ fval[0] = fval[0] * (1.0f/1200.0f);
+ fval[1] = fval[1] * (1.0f/1200.0f);
+ fval[2] = fval[2] * (1.0f/1200.0f);
+ fval[3] = fval[3] * 0.00005f;
+ fval[4] =-fval[4] * 0.00005f;
+ fval[5] = fval[5] * 0.00005f;
+ fval[6] = fval[6] / 1000000.0f;
- // scale more if not in perspective mode
- if (G.vd->persp == V3D_ORTHO) {
- fval[0] = fval[0] * 0.05f;
- fval[1] = fval[1] * 0.05f;
- fval[2] = fval[2] * 0.05f;
- fval[3] = fval[3] * 0.9f;
- fval[4] = fval[4] * 0.9f;
- fval[5] = fval[5] * 0.9f;
- zsens *= 8;
- }
+ // scale more if not in perspective mode
+ if (G.vd->persp == V3D_ORTHO) {
+ fval[0] = fval[0] * 0.05f;
+ fval[1] = fval[1] * 0.05f;
+ fval[2] = fval[2] * 0.05f;
+ fval[3] = fval[3] * 0.9f;
+ fval[4] = fval[4] * 0.9f;
+ fval[5] = fval[5] * 0.9f;
+ zsens *= 8;
+ }
/* set object offset */
Modified: branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-06-14 20:42:15 UTC (rev 15227)
+++ branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-06-14 22:37:33 UTC (rev 15228)
@@ -88,6 +88,7 @@
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_object.h"
+#include "BKE_scene.h"
#include "BL_SkinMeshObject.h"
#include "BL_SkinDeformer.h"
#include "BL_MeshDeformer.h"
@@ -1809,6 +1810,9 @@
{
Scene *blenderscene = GetSceneForName(maggie, scenename);
+ // for SETLOOPER
+ Scene *sce;
+ Base *base;
// Get the frame settings of the canvas.
// Get the aspect ratio of the canvas as designed by the user.
@@ -1882,9 +1886,11 @@
}
SetDefaultFaceType(blenderscene);
-
- Base *base = static_cast<Base*>(blenderscene->base.first);
- while(base)
+ // Let's support scene set.
+ // Beware of name conflict in linked data, it will not crash but will create confusion
+ // in Python scripting and in certain actuators (replace mesh). Linked scene *should* have
+ // no conflicting name for Object, Object data and Action.
+ for (SETLOOPER(blenderscene, base))
{
Object* blenderobject = base->object;
KX_GameObject* gameobj = gameobject_from_blenderobject(
@@ -2039,7 +2045,6 @@
if (gameobj)
gameobj->Release();
- base = base->next;
}
if (blenderscene->camera) {
@@ -2049,7 +2054,7 @@
}
// Set up armatures
- for (base = static_cast<Base*>(blenderscene->base.first); base; base=base->next){
+ for(SETLOOPER(blenderscene, base)){
if (base->object->type==OB_MESH){
Mesh *me = (Mesh*)base->object->data;
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