[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15154] trunk/blender/source/blender/ render/intern/source/convertblender.c: made the quad split-direction options force splitting since planer quads with UV distortion would get very different results depending on the split direction .
Campbell Barton
ideasman42 at gmail.com
Sun Jun 8 00:45:07 CEST 2008
Revision: 15154
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15154
Author: campbellbarton
Date: 2008-06-08 00:44:18 +0200 (Sun, 08 Jun 2008)
Log Message:
-----------
made the quad split-direction options force splitting since planer quads with UV distortion would get very different results depending on the split direction.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/convertblender.c
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-07 18:19:27 UTC (rev 15153)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-07 22:44:18 UTC (rev 15154)
@@ -3935,9 +3935,60 @@
}
}
-static void check_non_flat_quads(ObjectRen *obr, int quad_flip)
+/* split quads for pradictable baking
+ * dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3)
+ */
+static void split_quads(ObjectRen *obr, int dir)
{
VlakRen *vlr, *vlr1;
+ int a;
+
+ for(a=obr->totvlak-1; a>=0; a--) {
+ vlr= RE_findOrAddVlak(obr, a);
+
+ /* test if rendering as a quad or triangle, skip wire */
+ if(vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->mode & MA_WIRE)==0) {
+
+ if(vlr->v4) {
+
+ vlr1= RE_vlakren_copy(obr, vlr);
+ vlr1->flag |= R_FACE_SPLIT;
+
+ if( dir==2 ) vlr->flag |= R_DIVIDE_24;
+ else vlr->flag &= ~R_DIVIDE_24;
+
+ /* new vertex pointers */
+ if (vlr->flag & R_DIVIDE_24) {
+ vlr1->v1= vlr->v2;
+ vlr1->v2= vlr->v3;
+ vlr1->v3= vlr->v4;
+
+ vlr->v3 = vlr->v4;
+
+ vlr1->flag |= R_DIVIDE_24;
+ }
+ else {
+ vlr1->v1= vlr->v1;
+ vlr1->v2= vlr->v3;
+ vlr1->v3= vlr->v4;
+
+ vlr1->flag &= ~R_DIVIDE_24;
+ }
+ vlr->v4 = vlr1->v4 = NULL;
+
+ /* new normals */
+ CalcNormFloat(vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
+ CalcNormFloat(vlr1->v3->co, vlr1->v2->co, vlr1->v1->co, vlr1->n);
+ }
+ /* clear the flag when not divided */
+ else vlr->flag &= ~R_DIVIDE_24;
+ }
+ }
+}
+
+static void check_non_flat_quads(ObjectRen *obr)
+{
+ VlakRen *vlr, *vlr1;
VertRen *v1, *v2, *v3, *v4;
float nor[3], xn, flen;
int a;
@@ -4003,22 +4054,16 @@
vlr1= RE_vlakren_copy(obr, vlr);
vlr1->flag |= R_FACE_SPLIT;
- if (quad_flip==0) { /* nonzero quad_flip is used to force dividing one way */
- /* split direction based on vnorms */
- CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, nor);
- d1= nor[0]*vlr->v1->n[0] + nor[1]*vlr->v1->n[1] + nor[2]*vlr->v1->n[2];
+ /* split direction based on vnorms */
+ CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, nor);
+ d1= nor[0]*vlr->v1->n[0] + nor[1]*vlr->v1->n[1] + nor[2]*vlr->v1->n[2];
- CalcNormFloat(vlr->v2->co, vlr->v3->co, vlr->v4->co, nor);
- d2= nor[0]*vlr->v2->n[0] + nor[1]*vlr->v2->n[1] + nor[2]*vlr->v2->n[2];
-
- if( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24;
- else vlr->flag &= ~R_DIVIDE_24;
- } else if (quad_flip==1) {
- vlr->flag &= ~R_DIVIDE_24;
- } else { /* quad_flip == 3 */
- vlr->flag |= R_DIVIDE_24;
- }
-
+ CalcNormFloat(vlr->v2->co, vlr->v3->co, vlr->v4->co, nor);
+ d2= nor[0]*vlr->v2->n[0] + nor[1]*vlr->v2->n[1] + nor[2]*vlr->v2->n[2];
+
+ if( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24;
+ else vlr->flag &= ~R_DIVIDE_24;
+
/* new vertex pointers */
if (vlr->flag & R_DIVIDE_24) {
vlr1->v1= vlr->v2;
@@ -4072,11 +4117,11 @@
if((re->r.mode & R_RAYTRACE) && (re->r.mode & R_SHADOW))
set_phong_threshold(obr);
- if (re->flag & R_BAKING) {
+ if (re->flag & R_BAKING && re->r.bake_quad_split != 0) {
/* Baking lets us define a quad split order */
- check_non_flat_quads(obr, re->r.bake_quad_split);
+ split_quads(obr, re->r.bake_quad_split);
} else {
- check_non_flat_quads(obr, 0);
+ check_non_flat_quads(obr);
}
set_fullsample_flag(re, obr);
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