[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15144] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: fix 2dfilter problem on AMD64, Patches item #13626
Hamed Zaghaghi
hamed.zaghaghi at gmail.com
Fri Jun 6 03:28:53 CEST 2008
Revision: 15144
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15144
Author: zaghaghi
Date: 2008-06-06 03:28:51 +0200 (Fri, 06 Jun 2008)
Log Message:
-----------
fix 2dfilter problem on AMD64, Patches item #13626
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-06-05 23:01:03 UTC (rev 15143)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-06-06 01:28:51 UTC (rev 15144)
@@ -1,350 +1,351 @@
-/**
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#define STRINGIFY(A) #A
-
-#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h"
-#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h"
-
-#include "STR_String.h"
-#include "RAS_ICanvas.h"
-#include "RAS_2DFilterManager.h"
-#include <iostream>
-
-#ifdef WIN32
-// OpenGL gl.h needs 'windows.h' on windows platforms
-#include <windows.h>
-#endif //WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
-RAS_2DFilterManager::RAS_2DFilterManager():
-texturewidth(-1), textureheight(-1),
-canvaswidth(-1), canvasheight(-1),
-numberoffilters(0),texname(-1)
-{
- isshadersupported = bgl::QueryVersion(2,0);
- if(!isshadersupported)
- {
- std::cout<<"shaders not supported!" << std::endl;
- return;
- }
-
- int passindex;
- for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
- {
- m_filters[passindex] = 0;
- m_enabled[passindex] = 0;
- }
-
-}
-
-RAS_2DFilterManager::~RAS_2DFilterManager()
-{
-}
-
-unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
-{
- GLuint program = 0;
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
- GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
- GLint success;
-
- bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
-
- bgl::blCompileShaderARB(fShader);
-
- bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
- if(!success)
- {
- /*Shader Comile Error*/
- std::cout << "2dFilters - Shader compile error" << std::endl;
- return 0;
- }
-
- program = bgl::blCreateProgramObjectARB();
- bgl::blAttachObjectARB(program, fShader);
-
- bgl::blLinkProgramARB(program);
- bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
- if (!success)
- {
- /*Program Link Error*/
- std::cout << "2dFilters - Shader program link error" << std::endl;
- return 0;
- }
-
- bgl::blValidateProgramARB(program);
- bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
- if (!success)
- {
- /*Program Validation Error*/
- std::cout << "2dFilters - Shader program validation error" << std::endl;
- return 0;
- }
-#endif
- return program;
-}
-
-unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
-{
- switch(filtermode)
- {
- case RAS_2DFILTER_BLUR:
- return CreateShaderProgram(BlurFragmentShader);
- case RAS_2DFILTER_SHARPEN:
- return CreateShaderProgram(SharpenFragmentShader);
- case RAS_2DFILTER_DILATION:
- return CreateShaderProgram(DilationFragmentShader);
- case RAS_2DFILTER_EROSION:
- return CreateShaderProgram(ErosionFragmentShader);
- case RAS_2DFILTER_LAPLACIAN:
- return CreateShaderProgram(LaplacionFragmentShader);
- case RAS_2DFILTER_SOBEL:
- return CreateShaderProgram(SobelFragmentShader);
- case RAS_2DFILTER_PREWITT:
- return CreateShaderProgram(PrewittFragmentShader);
- case RAS_2DFILTER_GRAYSCALE:
- return CreateShaderProgram(GrayScaleFragmentShader);
- case RAS_2DFILTER_SEPIA:
- return CreateShaderProgram(SepiaFragmentShader);
- case RAS_2DFILTER_INVERT:
- return CreateShaderProgram(InvertFragmentShader);
- }
- return 0;
-}
-
-void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
-{
+/**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#define STRINGIFY(A) #A
+
+#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h"
+
+#include "STR_String.h"
+#include "RAS_ICanvas.h"
+#include "RAS_2DFilterManager.h"
+#include <iostream>
+
+#ifdef WIN32
+// OpenGL gl.h needs 'windows.h' on windows platforms
+#include <windows.h>
+#endif //WIN32
+#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+
+RAS_2DFilterManager::RAS_2DFilterManager():
+texturewidth(-1), textureheight(-1),
+canvaswidth(-1), canvasheight(-1),
+numberoffilters(0),texname(-1)
+{
+ isshadersupported = bgl::QueryVersion(2,0);
+ if(!isshadersupported)
+ {
+ std::cout<<"shaders not supported!" << std::endl;
+ return;
+ }
+
+ int passindex;
+ for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ {
+ m_filters[passindex] = 0;
+ m_enabled[passindex] = 0;
+ }
+
+}
+
+RAS_2DFilterManager::~RAS_2DFilterManager()
+{
+}
+
+unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
+{
+ GLuint program = 0;
#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
- GLint uniformLoc;
- bgl::blUseProgramObjectARB(shaderprogram);
+ GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ GLint success;
+
+ bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
+
+ bgl::blCompileShaderARB(fShader);
+
+ bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
+ if(!success)
+ {
+ /*Shader Comile Error*/
+ std::cout << "2dFilters - Shader compile error" << std::endl;
+ return 0;
+ }
+
+ program = bgl::blCreateProgramObjectARB();
+ bgl::blAttachObjectARB(program, fShader);
+
+ bgl::blLinkProgramARB(program);
+ bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ /*Program Link Error*/
+ std::cout << "2dFilters - Shader program link error" << std::endl;
+ return 0;
+ }
+
+ bgl::blValidateProgramARB(program);
+ bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
+ if (!success)
+ {
+ /*Program Validation Error*/
+ std::cout << "2dFilters - Shader program validation error" << std::endl;
+ return 0;
+ }
+#endif
+ return program;
+}
+
+unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
+{
+ switch(filtermode)
+ {
+ case RAS_2DFILTER_BLUR:
+ return CreateShaderProgram(BlurFragmentShader);
+ case RAS_2DFILTER_SHARPEN:
+ return CreateShaderProgram(SharpenFragmentShader);
+ case RAS_2DFILTER_DILATION:
+ return CreateShaderProgram(DilationFragmentShader);
+ case RAS_2DFILTER_EROSION:
+ return CreateShaderProgram(ErosionFragmentShader);
+ case RAS_2DFILTER_LAPLACIAN:
+ return CreateShaderProgram(LaplacionFragmentShader);
+ case RAS_2DFILTER_SOBEL:
+ return CreateShaderProgram(SobelFragmentShader);
+ case RAS_2DFILTER_PREWITT:
+ return CreateShaderProgram(PrewittFragmentShader);
+ case RAS_2DFILTER_GRAYSCALE:
+ return CreateShaderProgram(GrayScaleFragmentShader);
+ case RAS_2DFILTER_SEPIA:
+ return CreateShaderProgram(SepiaFragmentShader);
+ case RAS_2DFILTER_INVERT:
+ return CreateShaderProgram(InvertFragmentShader);
+ }
+ return 0;
+}
+
+void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
+{
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
+ GLint uniformLoc;
+ bgl::blUseProgramObjectARB(shaderprogram);
@@ Diff output truncated at 10240 characters. @@
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