[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15139] trunk/blender/source/blender: Added shadow baking
Campbell Barton
ideasman42 at gmail.com
Fri Jun 6 00:08:00 CEST 2008
Revision: 15139
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15139
Author: campbellbarton
Date: 2008-06-06 00:07:59 +0200 (Fri, 06 Jun 2008)
Log Message:
-----------
Added shadow baking
Modified Paths:
--------------
trunk/blender/source/blender/python/api2_2x/sceneRender.c
trunk/blender/source/blender/render/extern/include/RE_pipeline.h
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/src/buttons_scene.c
Modified: trunk/blender/source/blender/python/api2_2x/sceneRender.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/sceneRender.c 2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/python/api2_2x/sceneRender.c 2008-06-05 22:07:59 UTC (rev 15139)
@@ -2048,7 +2048,7 @@
break;
case EXPP_RENDER_ATTR_BAKEMODE:
min = RE_BAKE_LIGHT;
- max = RE_BAKE_DISPLACEMENT;
+ max = RE_BAKE_SHADOW;
size = 'h';
param = &self->renderContext->bake_mode;
break;
@@ -3781,6 +3781,7 @@
PyConstant_Insert( d, "NORMALS", PyInt_FromLong( RE_BAKE_NORMALS ) );
PyConstant_Insert( d, "TEXTURE", PyInt_FromLong( RE_BAKE_TEXTURE ) );
PyConstant_Insert( d, "DISPLACEMENT", PyInt_FromLong( RE_BAKE_DISPLACEMENT ) );
+ PyConstant_Insert( d, "SHADOW", PyInt_FromLong( RE_BAKE_SHADOW ) );
}
return M;
}
Modified: trunk/blender/source/blender/render/extern/include/RE_pipeline.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_pipeline.h 2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/extern/include/RE_pipeline.h 2008-06-05 22:07:59 UTC (rev 15139)
@@ -220,6 +220,8 @@
#define RE_BAKE_NORMALS 3
#define RE_BAKE_TEXTURE 4
#define RE_BAKE_DISPLACEMENT 5
+#define RE_BAKE_SHADOW 6
+
void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2008-06-05 22:07:59 UTC (rev 15139)
@@ -5419,6 +5419,7 @@
RE_BAKE_AO: for baking, no lamps, but all objects
RE_BAKE_TEXTURE:for baking, no lamps, only selected objects
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
+ RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
{
@@ -5449,6 +5450,10 @@
re->r.mode &= ~R_RAYTRACE;
}
+ if(!actob && (type==RE_BAKE_SHADOW)) {
+ re->r.mode |= R_SHADOW;
+ }
+
/* setup render stuff */
re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
@@ -5486,7 +5491,7 @@
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- nolamps= !ELEM(type, RE_BAKE_LIGHT, RE_BAKE_ALL);
+ nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c 2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c 2008-06-05 22:07:59 UTC (rev 15139)
@@ -2017,9 +2017,12 @@
ambient_occlusion_to_diffuse(shi, shr.combined);
}
else {
+ if (bs->type==RE_BAKE_SHADOW) /* Why do shadows set the color anyhow?, ignore material color for baking */
+ shi->r = shi->g = shi->b = 1.0f;
+
shade_input_set_shade_texco(shi);
- if(!ELEM(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE))
+ if(!ELEM3(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_SHADOW))
shade_samples_do_AO(ssamp);
if(shi->mat->nodetree && shi->mat->use_nodes) {
@@ -2070,6 +2073,10 @@
shr.combined[2]= shi->b;
shr.alpha = shi->alpha;
}
+ else if(bs->type==RE_BAKE_SHADOW) {
+ VECCOPY(shr.combined, shr.shad);
+ shr.alpha = shi->alpha;
+ }
}
if(bs->rect_float) {
@@ -2505,7 +2512,12 @@
memset(&handles[a], 0, sizeof(BakeShade));
handles[a].ssamp.shi[0].lay= re->scene->lay;
- handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED;
+
+ if (type==RE_BAKE_SHADOW) {
+ handles[a].ssamp.shi[0].passflag= SCE_PASS_SHADOW;
+ } else {
+ handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED;
+ }
handles[a].ssamp.shi[0].combinedflag= ~(SCE_PASS_SPEC);
handles[a].ssamp.shi[0].thread= a;
handles[a].ssamp.tot= 1;
Modified: trunk/blender/source/blender/src/buttons_scene.c
===================================================================
--- trunk/blender/source/blender/src/buttons_scene.c 2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/src/buttons_scene.c 2008-06-05 22:07:59 UTC (rev 15139)
@@ -2152,7 +2152,7 @@
}
uiDefButS(block, MENU, B_NOP, "Quad Split Order%t|Quad Split Auto%x0|Quad Split A (0,1,2) (0,2,3)%x1|Quad Split B (1,2,3) (1,3,0)%x2",
- 10,30,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method to divide quads (use A or B for external applications that use a fixed order)");
+ 10,10,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method to divide quads (use A or B for external applications that use a fixed order)");
#if 0
uiBlockBeginAlign(block);
@@ -2165,14 +2165,15 @@
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_REDR,"Full Render", 210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
- uiDefButS(block, ROW,B_REDR,"Normals", 210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
- uiDefButS(block, ROW,B_REDR,"Textures", 210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
- uiDefButS(block, ROW,B_REDR,"Displacement", 210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
+ uiDefButS(block, ROW,B_REDR,"Shadow", 210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_SHADOW, 0, 0, "");
+ uiDefButS(block, ROW,B_REDR,"Normals", 210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
+ uiDefButS(block, ROW,B_REDR,"Textures", 210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
+ uiDefButS(block, ROW,B_REDR,"Displacement", 210,70,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
uiBlockEndAlign(block);
- uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear", 210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
+ uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear", 210,40,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
- uiDefButS(block, NUM, B_DIFF,"Margin:", 210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
+ uiDefButS(block, NUM, B_DIFF,"Margin:", 210,10,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
}
static void render_panel_simplify(void)
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