[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15125] trunk/blender/source/blender/ python/BPY_interface.c: numbutton python expression evaluation used driver dictionary, when EnableScriptlinks was disabled number

Campbell Barton ideasman42 at gmail.com
Thu Jun 5 00:32:15 CEST 2008


Revision: 15125
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15125
Author:   campbellbarton
Date:     2008-06-05 00:32:15 +0200 (Thu, 05 Jun 2008)

Log Message:
-----------
numbutton python expression evaluation used driver dictionary, when EnableScriptlinks was disabled number 
button input didnt 
work. narrow down this test to the part of the pydriver module init that uses a blender textblock as a module. This should 
should reload the pydriver dict whenever the "EnableScriptlinks" state changes. but for now working numbuttons is priority.

Modified Paths:
--------------
    trunk/blender/source/blender/python/BPY_interface.c

Modified: trunk/blender/source/blender/python/BPY_interface.c
===================================================================
--- trunk/blender/source/blender/python/BPY_interface.c	2008-06-04 21:29:47 UTC (rev 15124)
+++ trunk/blender/source/blender/python/BPY_interface.c	2008-06-04 22:32:15 UTC (rev 15125)
@@ -1222,7 +1222,7 @@
 {
 	PyObject *d, *mod;
 
-	if (bpy_pydriver_Dict || (G.f&G_DOSCRIPTLINKS)==0) return -1;
+	if (bpy_pydriver_Dict) return -1;
 
 	d = PyDict_New();
 	if (!d) return -1;
@@ -1259,15 +1259,16 @@
 
 	/* If there's a Blender text called pydrivers.py, import it.
 	 * Users can add their own functions to this module. */
-	mod = importText("pydrivers"); /* can also use PyImport_Import() */
-	if (mod) {
-		PyDict_SetItemString(d, "pydrivers", mod);
-		PyDict_SetItemString(d, "p", mod);
-		Py_DECREF(mod);
+	if (G.f&G_DOSCRIPTLINKS) {
+		mod = importText("pydrivers"); /* can also use PyImport_Import() */
+		if (mod) {
+			PyDict_SetItemString(d, "pydrivers", mod);
+			PyDict_SetItemString(d, "p", mod);
+			Py_DECREF(mod);
+		} else {
+			PyErr_Clear();
+		}
 	}
-	else
-		PyErr_Clear();
-
 	/* short aliases for some Get() functions: */
 
 	/* ob(obname) == Blender.Object.Get(obname) */





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