[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15874] trunk/blender/source/gameengine/ Rasterizer/RAS_MeshObject.cpp: * making sure BGE compiles after brecht' s big commit (r15867).

Nathan Letwory jesterking at letwory.net
Tue Jul 29 23:56:51 CEST 2008


Revision: 15874
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15874
Author:   jesterking
Date:     2008-07-29 23:56:50 +0200 (Tue, 29 Jul 2008)

Log Message:
-----------
* making sure BGE compiles after brecht's big commit (r15867). Needed <algorithm> to compile with msvc.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp	2008-07-29 21:49:59 UTC (rev 15873)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp	2008-07-29 21:56:50 UTC (rev 15874)
@@ -35,7 +35,9 @@
 #include "MT_MinMax.h"
 #include "MT_Point3.h"
 
+#include <algorithm>
 
+
 STR_String RAS_MeshObject::s_emptyname = "";
 
 





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