[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15826] branches/sound-branch/ projectfiles_vc7/gameengine/audio: audio build project file

Robert Holcomb bob_holcomb at hotmail.com
Mon Jul 28 01:40:40 CEST 2008


Revision: 15826
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15826
Author:   scourage
Date:     2008-07-28 01:40:13 +0200 (Mon, 28 Jul 2008)

Log Message:
-----------
audio build project file

Modified Paths:
--------------
    branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj

Added Paths:
-----------
    branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj

Modified: branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
===================================================================
--- branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj	2008-07-27 21:58:43 UTC (rev 15825)
+++ branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj	2008-07-27 23:40:13 UTC (rev 15826)
@@ -12,17 +12,18 @@
 	<Configurations>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory="Debug"
-			IntermediateDirectory="Debug"
+			OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+			IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
 			ConfigurationType="4"
 			CharacterSet="2">
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
 				MinimalRebuild="TRUE"
 				BasicRuntimeChecks="3"
-				RuntimeLibrary="5"
+				RuntimeLibrary="3"
 				UsePrecompiledHeader="0"
 				WarningLevel="3"
 				Detect64BitPortabilityProblems="TRUE"
@@ -97,20 +98,63 @@
 			Name="Source Files"
 			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
 			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+			</File>
 		</Filter>
 		<Filter
 			Name="Header Files"
 			Filter="h;hpp;hxx;hm;inl;inc;xsd"
 			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameObject.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.h">
+			</File>
 		</Filter>
-		<Filter
-			Name="Resource Files"
-			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
-			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
-		</Filter>
-		<File
-			RelativePath=".\ReadMe.txt">
-		</File>
 	</Files>
 	<Globals>
 	</Globals>

Added: branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj
===================================================================
--- branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj	                        (rev 0)
+++ branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj	2008-07-27 23:40:13 UTC (rev 15826)
@@ -0,0 +1,161 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="KX_audio"
+	ProjectGUID="{E45647DC-5E62-4C4B-854A-CC2B4A2C0DC6}"
+	Keyword="Win32Proj">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+			IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+				MinimalRebuild="TRUE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/KX_audio.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="Release"
+			IntermediateDirectory="Release"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+				RuntimeLibrary="4"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="3"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/KX_audio.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+			</File>
+			<File

@@ Diff output truncated at 10240 characters. @@




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