[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15826] branches/sound-branch/ projectfiles_vc7/gameengine/audio: audio build project file
Robert Holcomb
bob_holcomb at hotmail.com
Mon Jul 28 01:40:40 CEST 2008
Revision: 15826
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15826
Author: scourage
Date: 2008-07-28 01:40:13 +0200 (Mon, 28 Jul 2008)
Log Message:
-----------
audio build project file
Modified Paths:
--------------
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
Added Paths:
-----------
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj
Modified: branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
===================================================================
--- branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj 2008-07-27 21:58:43 UTC (rev 15825)
+++ branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj 2008-07-27 23:40:13 UTC (rev 15826)
@@ -12,17 +12,18 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
- RuntimeLibrary="5"
+ RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
@@ -97,20 +98,63 @@
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+ </File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.h">
+ </File>
</Filter>
- <Filter
- Name="Resource Files"
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
- UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
- </Filter>
- <File
- RelativePath=".\ReadMe.txt">
- </File>
</Files>
<Globals>
</Globals>
Added: branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj
===================================================================
--- branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj (rev 0)
+++ branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj 2008-07-27 23:40:13 UTC (rev 15826)
@@ -0,0 +1,161 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="KX_audio"
+ ProjectGUID="{E45647DC-5E62-4C4B-854A-CC2B4A2C0DC6}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/KX_audio.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="4"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/KX_audio.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+ </File>
+ <File
@@ Diff output truncated at 10240 characters. @@
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