[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15769] trunk/blender/source/blender/ blenkernel/intern/softbody.c: rolling back 'bad' wind and force scaling compared to particles ..

Jens Ole Wund (bjornmose) bjornmose at gmx.net
Sat Jul 26 00:58:22 CEST 2008


Revision: 15769
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15769
Author:   bjornmose
Date:     2008-07-26 00:58:22 +0200 (Sat, 26 Jul 2008)

Log Message:
-----------
rolling back 'bad' wind and force scaling compared to particles .. 
because i have no solution on backward compatibility  
keeping bug fix
-wind and force did not work if aero or edge collision was activated.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/softbody.c

Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c	2008-07-25 22:30:03 UTC (rev 15768)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c	2008-07-25 22:58:22 UTC (rev 15769)
@@ -1548,7 +1548,7 @@
 				/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/ 
 				if(sb->aeroedge){
 					float vel[3],sp[3],pr[3],force[3];
-					float f,windfactor  = 10.0f;   
+					float f,windfactor  = 250.0f;   
 					/*see if we have wind*/
 					if(do_effector) {
 						float speed[3]={0.0f,0.0f,0.0f};
@@ -2034,7 +2034,7 @@
 	BodySpring *bs;	
 	ListBase *do_effector;
 	float iks, ks, kd, gravity;
-	float fieldfactor = -100.0f, windfactor  = 10.0f;   
+	float fieldfactor = 1000.0f, windfactor  = 250.0f;   
 	float tune = sb->ballstiff;
 	int a, b,  do_deflector,do_selfcollision,do_springcollision,do_aero;
 





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