[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15769] trunk/blender/source/blender/ blenkernel/intern/softbody.c: rolling back 'bad' wind and force scaling compared to particles ..
Jens Ole Wund (bjornmose)
bjornmose at gmx.net
Sat Jul 26 00:58:22 CEST 2008
Revision: 15769
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15769
Author: bjornmose
Date: 2008-07-26 00:58:22 +0200 (Sat, 26 Jul 2008)
Log Message:
-----------
rolling back 'bad' wind and force scaling compared to particles ..
because i have no solution on backward compatibility
keeping bug fix
-wind and force did not work if aero or edge collision was activated.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/softbody.c
Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c 2008-07-25 22:30:03 UTC (rev 15768)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c 2008-07-25 22:58:22 UTC (rev 15769)
@@ -1548,7 +1548,7 @@
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
if(sb->aeroedge){
float vel[3],sp[3],pr[3],force[3];
- float f,windfactor = 10.0f;
+ float f,windfactor = 250.0f;
/*see if we have wind*/
if(do_effector) {
float speed[3]={0.0f,0.0f,0.0f};
@@ -2034,7 +2034,7 @@
BodySpring *bs;
ListBase *do_effector;
float iks, ks, kd, gravity;
- float fieldfactor = -100.0f, windfactor = 10.0f;
+ float fieldfactor = 1000.0f, windfactor = 250.0f;
float tune = sb->ballstiff;
int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;
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