[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15760] trunk/blender/source/gameengine: BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
Benoit Bolsee
benoit.bolsee at online.be
Fri Jul 25 15:45:57 CEST 2008
Revision: 15760
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15760
Author: ben2610
Date: 2008-07-25 15:45:57 +0200 (Fri, 25 Jul 2008)
Log Message:
-----------
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
trunk/blender/source/gameengine/Converter/KX_IpoConvert.h
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.h
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.h
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-07-25 13:45:57 UTC (rev 15760)
@@ -1989,10 +1989,8 @@
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
-
+ BL_ConvertMaterialIpos(blenderobject, gameobj, converter);
+
sumolist->Add(gameobj->AddRef());
BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
@@ -2171,9 +2169,7 @@
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
+ BL_ConvertMaterialIpos(blenderobject,gameobj, converter);
sumolist->Add(gameobj->AddRef());
Modified: trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp 2008-07-25 13:45:57 UTC (rev 15760)
@@ -36,6 +36,7 @@
#pragma warning (disable:4786)
#endif
+#include "BKE_material.h" /* give_current_material */
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
@@ -68,6 +69,8 @@
#include "SG_Node.h"
+#include "STR_HashedString.h"
+
static BL_InterpolatorList *GetIpoList(struct Ipo *for_ipo, KX_BlenderSceneConverter *converter) {
BL_InterpolatorList *ipoList= converter->FindInterpolatorList(for_ipo);
@@ -560,16 +563,15 @@
}
}
-
-void BL_ConvertMaterialIpos(
- Material* blendermaterial,
+static void ConvertMaterialIpos(
+ Material* blendermaterial,
+ dword matname_hash,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
if (blendermaterial->ipo) {
-
- KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController();
+ KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
@@ -596,7 +598,7 @@
ipo = ipoList->GetScalarInterpolator(MA_COL_R);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -610,7 +612,7 @@
ipo = ipoList->GetScalarInterpolator(MA_COL_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -624,7 +626,7 @@
ipo = ipoList->GetScalarInterpolator(MA_COL_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -638,7 +640,7 @@
ipo = ipoList->GetScalarInterpolator(MA_ALPHA);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -653,7 +655,7 @@
ipo = ipoList->GetScalarInterpolator(MA_SPEC_R );
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -667,7 +669,7 @@
ipo = ipoList->GetScalarInterpolator(MA_SPEC_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -681,7 +683,7 @@
ipo = ipoList->GetScalarInterpolator(MA_SPEC_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -696,7 +698,7 @@
ipo = ipoList->GetScalarInterpolator(MA_HARD);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -710,7 +712,7 @@
ipo = ipoList->GetScalarInterpolator(MA_SPEC);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -725,7 +727,7 @@
ipo = ipoList->GetScalarInterpolator(MA_REF);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -739,7 +741,7 @@
ipo = ipoList->GetScalarInterpolator(MA_EMIT);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -752,3 +754,28 @@
}
}
+void BL_ConvertMaterialIpos(
+ struct Object* blenderobject,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter
+ )
+{
+ if (blenderobject->totcol==1)
+ {
+ Material *mat = give_current_material(blenderobject, 1);
+ // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
+ // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
+ // because this yields a better performance as not all the vertex colors need to be edited
+ if(mat) ConvertMaterialIpos(mat, NULL, gameobj, converter);
+ }
+ else
+ {
+ for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
+ {
+ Material *mat = give_current_material(blenderobject, material_index);
+ STR_HashedString matname = mat->id.name;
+ if(mat) ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
+ }
+ }
+}
+
Modified: trunk/blender/source/gameengine/Converter/KX_IpoConvert.h
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_IpoConvert.h 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Converter/KX_IpoConvert.h 2008-07-25 13:45:57 UTC (rev 15760)
@@ -46,7 +46,7 @@
class KX_GameObject* cameraobj,
class KX_BlenderSceneConverter *converter);
-void BL_ConvertMaterialIpos(struct Material* blendermaterial,
+void BL_ConvertMaterialIpos(struct Object* blenderobject,
class KX_GameObject* materialobj,
class KX_BlenderSceneConverter *converter);
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-07-25 13:45:57 UTC (rev 15760)
@@ -442,6 +442,7 @@
// IPO update
void
KX_GameObject::UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
@@ -460,9 +461,26 @@
RAS_IPolyMaterial* poly = (*mit)->GetPolyMaterial();
if(poly->GetFlag() & RAS_BLENDERMAT )
{
- SetObjectColor(rgba);
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
- m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+
+ if (matname_hash == NULL)
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ // if mesh has only one material attached to it then use original hack with no need to edit vertices (better performance)
+ SetObjectColor(rgba);
+ }
+ else
+ {
+ if (matname_hash == poly->GetMaterialNameHash())
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ m_meshes[mesh]->SetVertexColor(poly,rgba);
+
+ // no break here, because one blender material can be split into several game engine materials
+ // (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
+ // if here was a break then would miss some vertices if material was split
+ }
+ }
}
}
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-07-25 13:45:57 UTC (rev 15760)
@@ -521,6 +521,7 @@
*/
void
UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
Modified: trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp 2008-07-25 10:55:10 UTC (rev 15759)
+++ trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp 2008-07-25 13:45:57 UTC (rev 15760)
@@ -37,6 +37,7 @@
//kxgameobj->SetObjectColor(m_rgba);
kxgameobj->UpdateMaterialData(
+ m_matname_hash,
m_rgba,
m_specrgb,
m_hard,
Modified: trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.h
===================================================================
@@ Diff output truncated at 10240 characters. @@
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