[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15663] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: BGE 2dFilters some extra fixes
Hamed Zaghaghi
hamed.zaghaghi at gmail.com
Mon Jul 21 01:34:17 CEST 2008
Revision: 15663
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15663
Author: zaghaghi
Date: 2008-07-21 01:34:17 +0200 (Mon, 21 Jul 2008)
Log Message:
-----------
BGE 2dFilters some extra fixes
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-07-20 23:03:01 UTC (rev 15662)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-07-20 23:34:17 UTC (rev 15663)
@@ -159,7 +159,8 @@
texflag[passindex] = 0;
if(glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
{
- texflag[passindex] |= 0x1;
+ if(GLEW_ARB_depth_texture)
+ texflag[passindex] |= 0x1;
}
if(glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
{
@@ -262,7 +263,7 @@
glGenTextures(1, (GLuint*)&texname[0]);
glBindTexture(GL_TEXTURE_2D, texname[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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