[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15663] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: BGE 2dFilters some extra fixes

Hamed Zaghaghi hamed.zaghaghi at gmail.com
Mon Jul 21 01:34:17 CEST 2008


Revision: 15663
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15663
Author:   zaghaghi
Date:     2008-07-21 01:34:17 +0200 (Mon, 21 Jul 2008)

Log Message:
-----------
BGE 2dFilters some extra fixes

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2008-07-20 23:03:01 UTC (rev 15662)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2008-07-20 23:34:17 UTC (rev 15663)
@@ -159,7 +159,8 @@
 	texflag[passindex] = 0;
 	if(glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
 	{
-		texflag[passindex] |= 0x1;
+		if(GLEW_ARB_depth_texture)
+			texflag[passindex] |= 0x1;
 	}
 	if(glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
 	{
@@ -262,7 +263,7 @@
 	
 	glGenTextures(1, (GLuint*)&texname[0]);
 	glBindTexture(GL_TEXTURE_2D, texname[0]);
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGBA,
 			GL_UNSIGNED_BYTE, 0);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);





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