[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15656] trunk/blender/source/gameengine: GameObject functions getChildren() and getChildrenRecursive()
Campbell Barton
ideasman42 at gmail.com
Sun Jul 20 19:18:46 CEST 2008
Revision: 15656
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15656
Author: campbellbarton
Date: 2008-07-20 19:18:46 +0200 (Sun, 20 Jul 2008)
Log Message:
-----------
GameObject functions getChildren() and getChildrenRecursive()
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-07-20 16:35:21 UTC (rev 15655)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-07-20 17:18:46 UTC (rev 15656)
@@ -886,6 +886,8 @@
{"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_NOARGS},
{"setParent", (PyCFunction)KX_GameObject::sPySetParent,METH_O},
{"removeParent", (PyCFunction)KX_GameObject::sPyRemoveParent,METH_NOARGS},
+ {"getChildren", (PyCFunction)KX_GameObject::sPyGetChildren,METH_NOARGS},
+ {"getChildrenRecursive", (PyCFunction)KX_GameObject::sPyGetChildrenRecursive,METH_NOARGS},
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
{"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
@@ -1303,6 +1305,43 @@
Py_RETURN_NONE;
}
+
+static void walk_children(SG_Node* node, PyObject *list, bool recursive)
+{
+ NodeList& children = node->GetSGChildren();
+
+ for (NodeList::iterator childit = children.begin();!(childit==children.end());++childit)
+ {
+ SG_Node* childnode = (*childit);
+ KX_GameObject* childobj = (KX_GameObject*)childnode->GetSGClientObject();
+ if (childobj != NULL) // This is a GameObject
+ {
+ // add to the list
+ PyList_Append(list, (PyObject *)childobj);
+ }
+
+ // if the childobj is NULL then this may be an inverse parent link
+ // so a non recursive search should still look down this node.
+ if (recursive || childobj==NULL) {
+ walk_children(childnode, list, recursive);
+ }
+ }
+}
+
+PyObject* KX_GameObject::PyGetChildren(PyObject* self)
+{
+ PyObject * list = PyList_New(0);
+ walk_children(m_pSGNode, list, 0);
+ return list;
+}
+
+PyObject* KX_GameObject::PyGetChildrenRecursive(PyObject* self)
+{
+ PyObject * list = PyList_New(0);
+ walk_children(m_pSGNode, list, 1);
+ return list;
+}
+
PyObject* KX_GameObject::PyGetMesh(PyObject* self,
PyObject* args,
PyObject* kwds)
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-07-20 16:35:21 UTC (rev 15655)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-07-20 17:18:46 UTC (rev 15656)
@@ -746,6 +746,8 @@
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
KX_PYMETHOD(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-07-20 16:35:21 UTC (rev 15655)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-07-20 17:18:46 UTC (rev 15656)
@@ -214,6 +214,18 @@
"""
Removes this objects parent.
"""
+ def getChildren():
+ """
+ Return a list of immediate children of this object.
+ @rtype: list
+ @return: a list of all this objects children.
+ """
+ def getChildrenRecursive():
+ """
+ Return a list of children of this object, including all their childrens children.
+ @rtype: list
+ @return: a list of all this objects children recursivly.
+ """
def getMesh(mesh):
"""
Gets the mesh object for this object.
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