[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15640] trunk/blender/source/gameengine: BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix .

Benoit Bolsee benoit.bolsee at online.be
Sat Jul 19 12:27:52 CEST 2008


Revision: 15640
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15640
Author:   ben2610
Date:     2008-07-19 12:27:52 +0200 (Sat, 19 Jul 2008)

Log Message:
-----------
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp	2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp	2008-07-19 10:27:52 UTC (rev 15640)
@@ -13,6 +13,7 @@
 #include "KX_ClientObjectInfo.h"
 
 #include "PHY_IPhysicsEnvironment.h"
+#include "CcdPhysicsEnvironment.h"
 
 
 KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
@@ -167,10 +168,15 @@
 	btRigidBody *body = GetRigidBody();
 	if (body->getActivationState() != DISABLE_SIMULATION)
 	{
+		btBroadphaseProxy* handle = body->getBroadphaseHandle();
 		m_savedCollisionFlags = body->getCollisionFlags();
+		m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+		m_savedCollisionFilterMask = handle->m_collisionFilterMask;
 		body->setActivationState(DISABLE_SIMULATION);
-		body->setCollisionFlags((btCollisionObject::CF_STATIC_OBJECT)|
-			((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:0));
+		GetPhysicsEnvironment()->updateCcdPhysicsController(this, 
+			btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
+			btBroadphaseProxy::StaticFilter, 
+			btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
 	}
 }
 
@@ -180,7 +186,10 @@
 	if (body->getActivationState() == DISABLE_SIMULATION)
 	{
 		GetRigidBody()->forceActivationState(ACTIVE_TAG);
-		body->setCollisionFlags(m_savedCollisionFlags);
+		GetPhysicsEnvironment()->updateCcdPhysicsController(this, 
+			m_savedCollisionFlags,
+			m_savedCollisionFilterGroup,
+			m_savedCollisionFilterMask);
 	}
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h	2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h	2008-07-19 10:27:52 UTC (rev 15640)
@@ -9,6 +9,8 @@
 {
 private:
 	int m_savedCollisionFlags;
+	short int m_savedCollisionFilterGroup;
+	short int m_savedCollisionFilterMask;
 public:
 
 	KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2008-07-19 10:27:52 UTC (rev 15640)
@@ -466,7 +466,17 @@
 
 }
 
+void	CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctrl, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask)
+{
+	// this function is used when the collisionning group of a controller is changed
+	// remove and add the collistioning object
+	btRigidBody* body = ctrl->GetRigidBody();
 
+	m_dynamicsWorld->removeCollisionObject(body);
+	body->setCollisionFlags(newCollisionFlags);
+	m_dynamicsWorld->addCollisionObject(body, newCollisionGroup, newCollisionMask);
+}
+
 void	CcdPhysicsEnvironment::beginFrame()
 {
 

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h	2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h	2008-07-19 10:27:52 UTC (rev 15640)
@@ -183,6 +183,8 @@
 
 		void	removeCcdPhysicsController(CcdPhysicsController* ctrl);
 
+		void	updateCcdPhysicsController(CcdPhysicsController* ctrl, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask);
+
 		btBroadphaseInterface*	getBroadphase();
 
 		





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