[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15640] trunk/blender/source/gameengine: BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix .
Benoit Bolsee
benoit.bolsee at online.be
Sat Jul 19 12:27:52 CEST 2008
Revision: 15640
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15640
Author: ben2610
Date: 2008-07-19 12:27:52 +0200 (Sat, 19 Jul 2008)
Log Message:
-----------
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2008-07-19 10:27:52 UTC (rev 15640)
@@ -13,6 +13,7 @@
#include "KX_ClientObjectInfo.h"
#include "PHY_IPhysicsEnvironment.h"
+#include "CcdPhysicsEnvironment.h"
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
@@ -167,10 +168,15 @@
btRigidBody *body = GetRigidBody();
if (body->getActivationState() != DISABLE_SIMULATION)
{
+ btBroadphaseProxy* handle = body->getBroadphaseHandle();
m_savedCollisionFlags = body->getCollisionFlags();
+ m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+ m_savedCollisionFilterMask = handle->m_collisionFilterMask;
body->setActivationState(DISABLE_SIMULATION);
- body->setCollisionFlags((btCollisionObject::CF_STATIC_OBJECT)|
- ((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:0));
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
+ btBroadphaseProxy::StaticFilter,
+ btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
}
}
@@ -180,7 +186,10 @@
if (body->getActivationState() == DISABLE_SIMULATION)
{
GetRigidBody()->forceActivationState(ACTIVE_TAG);
- body->setCollisionFlags(m_savedCollisionFlags);
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ m_savedCollisionFlags,
+ m_savedCollisionFilterGroup,
+ m_savedCollisionFilterMask);
}
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 2008-07-19 10:27:52 UTC (rev 15640)
@@ -9,6 +9,8 @@
{
private:
int m_savedCollisionFlags;
+ short int m_savedCollisionFilterGroup;
+ short int m_savedCollisionFilterMask;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);
Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 2008-07-19 10:27:52 UTC (rev 15640)
@@ -466,7 +466,17 @@
}
+void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctrl, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask)
+{
+ // this function is used when the collisionning group of a controller is changed
+ // remove and add the collistioning object
+ btRigidBody* body = ctrl->GetRigidBody();
+ m_dynamicsWorld->removeCollisionObject(body);
+ body->setCollisionFlags(newCollisionFlags);
+ m_dynamicsWorld->addCollisionObject(body, newCollisionGroup, newCollisionMask);
+}
+
void CcdPhysicsEnvironment::beginFrame()
{
Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h 2008-07-19 10:18:54 UTC (rev 15639)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h 2008-07-19 10:27:52 UTC (rev 15640)
@@ -183,6 +183,8 @@
void removeCcdPhysicsController(CcdPhysicsController* ctrl);
+ void updateCcdPhysicsController(CcdPhysicsController* ctrl, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask);
+
btBroadphaseInterface* getBroadphase();
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