[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15524] trunk/blender/source/blender/src/ buttons_shading.c:

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Jul 10 20:11:36 CEST 2008


Revision: 15524
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15524
Author:   blendix
Date:     2008-07-10 20:11:36 +0200 (Thu, 10 Jul 2008)

Log Message:
-----------

Fix for bug #14411: missing preview render redraw for a few lamp buttons.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c	2008-07-10 16:29:42 UTC (rev 15523)
+++ trunk/blender/source/blender/src/buttons_shading.c	2008-07-10 18:11:36 UTC (rev 15524)
@@ -2900,15 +2900,15 @@
 		uiBlockSetCol(block, TH_BUT_SETTING1);
 		uiDefButS(block, MENU, B_LAMPREDRAW,  "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|",
 			10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance");	
-		uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere",	10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
+		uiDefButBitS(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere",	10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
 	}
 
 	uiBlockBeginAlign(block);
 	uiBlockSetCol(block, TH_BUT_SETTING1);
 	uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer",				10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only");
 	uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative",	10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light");
-	uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse",		10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
-	uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular",		10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
+	uiDefButBitS(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse",		10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
+	uiDefButBitS(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular",		10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
 	uiBlockEndAlign(block);
 
 	uiBlockSetCol(block, TH_AUTO);





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